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import pygame
import sys
import traceback
from pygame.locals import *
pygame.init()
pygame.mixer.init()
bg_size = width,height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background = pygame.image.load("images/background.png").convert()
pygame.mixer.music.load("gound/game_music.wav")
pygmae.mixer.music.set_volume(0.2)
bullet_sound = pygame.xixer.Sound("sound/bullet.wav")
bullet_sound.set_vloume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_sound = pygame.mixer.Sound("sound/enemy3_flyin.wav")
enemy3_sound.set_volume(0.2)
enemy1_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_sound.set_volume(0.1)
enemy2_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_sound.set_volume(0.2)
enemy3_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volwme(0.2)
def main():
pygame.mixer.music.play(-1)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
sceen.blit(background,(0,0))
pygame.display.flip()
clovk.tick(60)
if _name_ == "__main_":
try:
main()
except SystemExiy:
pass
except:
traceback.print_exc()
pygame.quit()
input()
为啥子不加载背景图片和音乐 |
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