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import pygame 
import sys 
import traceback 
from pygame.locals import * 
 
pygame.init() 
pygame.mixer.init() 
 
 
bg_size = width,height = 480,700 
screen = pygame.display.set_mode(bg_size) 
pygame.display.set_caption("飞机大战") 
 
background = pygame.image.load("images/background.png").convert() 
 
 
 
                             
pygame.mixer.music.load("gound/game_music.wav") 
pygmae.mixer.music.set_volume(0.2) 
bullet_sound = pygame.xixer.Sound("sound/bullet.wav") 
bullet_sound.set_vloume(0.2) 
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav") 
bomb_sound.set_volume(0.2) 
supply_sound = pygame.mixer.Sound("sound/supply.wav") 
supply_sound.set_volume(0.2) 
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav") 
get_bomb_sound.set_volume(0.2) 
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav") 
get_bullet_sound.set_volume(0.2) 
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav") 
upgrade_sound.set_volume(0.2) 
enemy3_sound = pygame.mixer.Sound("sound/enemy3_flyin.wav") 
enemy3_sound.set_volume(0.2) 
enemy1_sound = pygame.mixer.Sound("sound/enemy1_down.wav") 
enemy1_sound.set_volume(0.1) 
enemy2_sound = pygame.mixer.Sound("sound/enemy2_down.wav") 
enemy2_sound.set_volume(0.2) 
enemy3_sound = pygame.mixer.Sound("sound/enemy3_down.wav") 
enemy3_sound.set_volume(0.5) 
me_down_sound = pygame.mixer.Sound("sound/me_down.wav") 
me_down_sound.set_volwme(0.2) 
 
def main(): 
    pygame.mixer.music.play(-1) 
 
    clock = pygame.time.Clock() 
     
    running = True 
 
    while running: 
        for event in pygame.event.get(): 
            if event.type == QUIT: 
                pygame.quit() 
                sys.exit() 
 
 
        sceen.blit(background,(0,0)) 
 
        pygame.display.flip()  
     
 
        clovk.tick(60) 
 
if _name_ == "__main_": 
 
    try: 
        main() 
    except SystemExiy: 
        pass 
    except: 
        traceback.print_exc() 
        pygame.quit() 
        input() 
 
 
 
为啥子不加载背景图片和音乐 |   
 
 
 
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