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import pygame
import sys
from pygame.locals import *
from random import *
class Ball(pygame.sprite.Sprite):
def __init__(self,image,position,speed):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(image).convert_alpha()
self.rect=self.image.get_rect()
self.rect.left, self.rect.top=position
self.speed=speed
def move(self):
self.rect=self.rect.move(self.speed)
def main():
pygame.init()
ball_img='ball.png'
bg_img='bg.png'
running=True
bg_size=width,height=1357,637
screen=pygame.display.set_mode(bg_size)
pygame.display.set_caption('play the ball')
bg=pygame.image.load(bg_img).convert_alpha()
balls=[]
for i in range(3):
position=randint(0, width-100),randint(0,height-100)
speed=randint(-10, 10),randint(-10, 10)
ball=Ball(ball_img, position, speed)
balls.append(ball)
clock=pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type ==QUIT:
sys.exit()
screen.blit(bg, (0,0))
for each in balls:
each.image=pygame.transform.smoothscale(each.image, (each.rect.width*0.5,each.rect.height*0.5))
each.move()
screen.blit(each.image, each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ =="__main__":
main()
将你的代码 28 行改成 bg = pygame.image.load(bg_img).convert(),参考代码:
import pygame
import sys
from pygame.locals import *
from random import *
class Ball(pygame.sprite.Sprite):
def __init__(self, image, position, speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
def main():
pygame.init()
ball_img = 'ball.png'
bg_img = 'bg.png'
running = True
bg_size = width, height = 1357, 637
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('play the ball')
bg = pygame.image.load(bg_img).convert()
balls = []
for i in range(3):
position = randint(0, width - 100), randint(0, height - 100)
speed = randint(-10, 10), randint(-10, 10)
ball = Ball(ball_img, position, speed)
balls.append(ball)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(bg, (0, 0))
for each in balls:
each.image = pygame.transform.smoothscale(each.image, (each.rect.width * 0.5, each.rect.height * 0.5))
each.move()
screen.blit(each.image, each.rect)
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main()
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