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- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self,image,position,speed):
- pygame.sprite.Sprite.__init__(self)
- self.image=pygame.image.load(image).convert_alpha()
- self.rect=self.image.get_rect()
- self.rect.left, self.rect.top=position
- self.speed=speed
- def move(self):
- self.rect=self.rect.move(self.speed)
- def main():
- pygame.init()
- ball_img='ball.png'
- bg_img='bg.png'
- running=True
- bg_size=width,height=1357,637
- screen=pygame.display.set_mode(bg_size)
- pygame.display.set_caption('play the ball')
- bg=pygame.image.load(bg_img).convert_alpha()
- balls=[]
- for i in range(3):
- position=randint(0, width-100),randint(0,height-100)
- speed=randint(-10, 10),randint(-10, 10)
- ball=Ball(ball_img, position, speed)
- balls.append(ball)
- clock=pygame.time.Clock()
- while running:
- for event in pygame.event.get():
- if event.type ==QUIT:
- sys.exit()
-
- screen.blit(bg, (0,0))
- for each in balls:
- each.image=pygame.transform.smoothscale(each.image, (each.rect.width*0.5,each.rect.height*0.5))
- each.move()
- screen.blit(each.image, each.rect)
- pygame.display.flip()
- clock.tick(30)
- if __name__ =="__main__":
- main()
复制代码
将你的代码 28 行改成 bg = pygame.image.load(bg_img).convert(),参考代码:
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self, image, position, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = position
- self.speed = speed
- def move(self):
- self.rect = self.rect.move(self.speed)
- def main():
- pygame.init()
- ball_img = 'ball.png'
- bg_img = 'bg.png'
- running = True
- bg_size = width, height = 1357, 637
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('play the ball')
- bg = pygame.image.load(bg_img).convert()
- balls = []
- for i in range(3):
- position = randint(0, width - 100), randint(0, height - 100)
- speed = randint(-10, 10), randint(-10, 10)
- ball = Ball(ball_img, position, speed)
- balls.append(ball)
- clock = pygame.time.Clock()
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(bg, (0, 0))
- for each in balls:
- each.image = pygame.transform.smoothscale(each.image, (each.rect.width * 0.5, each.rect.height * 0.5))
- each.move()
- screen.blit(each.image, each.rect)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == "__main__":
- main()
复制代码
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