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- import pygame, random, sys
- from pygame.locals import *
- pygame.init()
- size = 640, 400
- screen = pygame.display.set_mode(size)
- bg = (0,0,0)
- font = pygame.font.Font(None,20)
- class Snake:
- position = [(16,10),(17,10),(18,10),(19,10),(20,10)]
- speed = (-1,0)
- score = 0
- color = 255,248,220
- def move(self):
- head = self.position[0][0] + self.speed[0], self.position[0][1] + self.speed[1]
- self.position.insert(0,head)
- self.position.pop()
- def eat(self):
- head = self.position[0][0] + self.speed[0], self.position[0][1] + self.speed[1]
- self.position.insert(0, head)
- self.score += 1
- def panduan_die(self):
- head = self.position[0]
- if (head in self.position[1:]) or (not 1<= head[0] <= 32) or (not 1<= head[1] <= 20):
- sys.exit()
- def turn(self,m):
- if m == K_LEFT:
- self.speed = (-1,0)
- if m == K_RIGHT:
- self.speed = (1, 0)
- if m == K_UP:
- self.speed = (0,-1)
- if m == K_DOWN:
- self.speed = (0,1)
- class Food:
- pp = [(i,j) for i in range(1,33) for j in range(1,21)]
- def __init__(self,position):
- pp = self.pp[:]
- for each in position:
- pp.remove(each)
- self.wei = random.choice(pp)
- snake = Snake()
- food = Food(snake.position)
- while 1:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- if event.type == KEYDOWN:
- snake.turn(event.key)
- if (snake.position[0][0]+snake.speed[0],snake.position[0][1]+snake.speed[1])\
- == food.wei:
- snake.eat()
- food = Food(snake.position)
- else:
- snake.move()
- snake.panduan_die()
- screen.fill(bg)
- for each in snake.position:
- position = (each[0]-1)*20 , (each[1]-1)*20
- rect = pygame.Rect(position[0],position[1],20,20)
- screen.fill(snake.color,rect)
- position = (food.wei[0]-1)*20, (food.wei[1]-1)*20
- rect = pygame.Rect(position[0],position[1],20,20)
- screen.fill((0,255,0),rect)
- screen.blit(font.render('score:'+str(snake.score),True,(255,255,255)),(400,0))
- pygame.display.flip()
- pygame.time.delay(200)
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