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import random as r
legal_x = [0,10]
legal_y = [0,10]
class Turtle:
def __init__(self):
#初始体力
self.power = 100
#初始位置随机
self.x = r.randint(legal_x[0],legal_x[1])
self.y = r.randint(legal_y[0],legal_y[1])
def move(self):
#随机计算方向并移动到新的位置(x,y)
new_x = self.x + r.choice([1,2,-1,-2])
new_y = self.y + r.choice([1,2,-1,-2])
#检查移动后是否超出场景x轴边界
if new_x < legal_x[0]:
self.x = legal_x[0] - (new_x - legal_x[0])
elif new_x > legal_x[1]:
self.x = legal_x[1] - (new_x - legal_x[1])
else:
self.x = new_x
#检查移动后是否超过场景y轴边界
if new_y < legal_y[0]:
self.y = legal_y[0] - (new_y - legal_y[0])
elif new_y > legal_y[1]:
self.y = legal_y[1] - (new_y - legal_y[1])
else:
self.y = new_y
#体力消耗
self.power -= 1#每移动一次体力消耗1
#返回移动后的位置
return (self.x,self.y)
def eat(self):
self.power += 20 #乌龟吃掉鱼,乌龟体力增加20
if self.power > 100:
self.power = 100
class Fish:
def __init__(self):
self.x = r.randint(legal_x[0],legal_x[1])
self.y = r.randint(legal_y[0],legal_y[1])
def move(self):
#随机计算方向并移动到新的位置(x,y)
new_x = self.x + r.choice([1,-1])
new_y = self.y + r.choice([1,-1])
#检查移动后是否超出场景x轴边界
if new_x < legal_x[0]:
self.x = legal_x[0] - (new_x - legal_x[0])
elif new_x > legal_x[1]:
self.x = legal_x[1] - (new_x - legal_x[1])
else:
self.x = new_x
#检查移动后是否超出场景y轴边界
if new_y < legal_y[0]:
self.y = legal_y[0] - (new_y - legal_y[0])
elif new_y > legal_y[1]:
self.y = legal_y[1] - (new_y - legal_y[1])
else:
self.y = new_y
#返回移动后的新位置
return (self.x,self.y)
turtle = Turtle()
fish = []
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
while True:
if not len(fish):
print('鱼儿都被吃完了,游戏结束!')
break
if not turtle.power:
print('乌龟体力耗尽,挂掉了!')
break
pos = turtle.move()
for each_fish in fish[:]:
if each_fish.move() == pos: #鱼和乌龟坐标重叠时
#乌龟吃掉鱼
turtle.eat()
fish.remove(each_fish)
print('有一条鱼儿被吃掉了....')
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