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10鱼币
#include <windows.h>
#define DIVISIONS 5
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ChildWndProc(HWND, UINT, WPARAM, LPARAM);
TCHAR szChildClass[] = TEXT("CHECKER3_CHILD");
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("MyWindows");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("这个程序需要在 Windows NT 才能执行!"), szAppName, MB_ICONERROR);
return 0;
}
wndclass.lpfnWndProc = ChildWndProc;
wndclass.cbWndExtra = sizeof(long);
wndclass.hIcon = NULL;
wndclass.lpszClassName = szChildClass;
RegisterClass(&wndclass);
hwnd = CreateWindow(szAppName,
TEXT("鱼C工作室"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HWND hwndChild[DIVISIONS][DIVISIONS];
int cxBlock, cyBlock, x, y;
switch (message)
{
case WM_CREATE:
for (x = 0; x < DIVISIONS; x++)
{
for (y = 0; y < DIVISIONS; y++)
{
hwndChild[x][y] = CreateWindow(szChildClass,
NULL,
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0,
hwnd, (HMENU)(y << 8 | x),
(HINSTANCE)GetWindowLongPtr(hwnd, GWL_HINSTANCE),
NULL);
}
}
return 0;
case WM_SIZE:
cxBlock = LOWORD(lParam) / DIVISIONS;
cyBlock = HIWORD(lParam) / DIVISIONS;
for (x = 0; x < DIVISIONS; x++)
{
for (y = 0; y < DIVISIONS; y++)
{
MoveWindow(hwndChild[x][y], x * cxBlock, y * cyBlock, cxBlock, cyBlock, TRUE);
}
}
case WM_LBUTTONDOWN:
MessageBeep(0);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
LRESULT CALLBACK ChildWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
SetWindowLongPtr(hwnd, 0, 0);
return 0;
case WM_LBUTTONDOWN:
SetWindowLongPtr(hwnd, 0, 1 ^ GetWindowLongPtr(hwnd, 0));
InvalidateRect(hwnd, NULL, FALSE);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
Rectangle(hdc, 0, 0, rect.right, rect.bottom);
if (GetWindowLongPtr(hwnd, 0))
{
MoveToEx(hdc, 0, 0, NULL);
LineTo(hdc, rect.right, rect.bottom);
MoveToEx(hdc, 0, rect.bottom, NULL);
LineTo(hdc, rect.right, 0);
}
EndPaint(hwnd, &ps);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
上面是小甲鱼windows程序设计教程里的一个使用子窗口的程序Checker3
我想请教为什么创建的子窗口是执行 ChildWndProc函数里的代码而不是WndProc函数
子窗口和 ChildWndProc函数又是怎样联系起来的。
这是我第一次发提问帖悬赏,因此对应该放多少悬赏金不是很了解,还请多多指教!
wndclass.lpfnWndProc = ChildWndProc;
窗口执行哪个回调函数,取决于以上代码赋值指向的函数,命名都在自己,创建窗口时,是以wndclass为标准建立的,所以不同窗口执行的回调函数不一定相同,要看代码。
第二个疑问,一个意思,子窗口创建时,使用了wndclass的类名称,也就使用当前wndclass的各元素的具体值为标准建立窗口。
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最佳答案
查看完整内容
wndclass.lpfnWndProc = ChildWndProc;
窗口执行哪个回调函数,取决于以上代码赋值指向的函数,命名都在自己,创建窗口时,是以wndclass为标准建立的,所以不同窗口执行的回调函数不一定相同,要看代码。
第二个疑问,一个意思,子窗口创建时,使用了wndclass的类名称,也就使用当前wndclass的各元素的具体值为标准建立窗口。
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