|
马上注册,结交更多好友,享用更多功能^_^
您需要 登录 才可以下载或查看,没有账号?立即注册
x
import pygame
from pygame.locals import *
import sys
import myplane
import enemyplane
import bullet
pygame.init()
pygame.mixer.init()
bg_size = width,height = 400,650
screen = pygame.display.set_mode(bg_size)
#加载背景
background = pygame.image.load("images/background.png").convert()
#加载音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.1)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
#加载敌机数量
def add_small_enemies(group1,group2,num):
for i in range(num):
e1 = enemyplane.Smallenemy()
e1._init_(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1,group2,num):
for i in range(num):
e2 = enemyplane.Midenemy()
e2._init_(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1,group2,num):
for i in range(num):
e3 = enemyplane.Bigenemy()
e3._init_(bg_size)
group1.add(e3)
group2.add(e3)
def main():
pygame.mixer.music.play(-1)
#导入我方飞机
me = myplane.Myplane()
me._init_(bg_size)
#导入敌机
#定义精灵组
enemies = pygame.sprite.Group()
small_enemies = pygame.sprite.Group()
add_small_enemies(small_enemies,enemies,15)
mid_enemies = pygame.sprite.Group()
add_mid_enemies(mid_enemies,enemies,8)
big_enemies = pygame.sprite.Group()
add_big_enemies(big_enemies,enemies,3)
#坠机索引
e1_destroy_index = 0
e2_destroy_index = 0
e3_destroy_index = 0
me_destroy_index = 0
#子弹索引组
bullet1=[]
bullet1_index = 0
BULLET1_NUM = 4
#实例化
b1 = bullet.Bullet1()
b1._init_(me.rect.midtop)
for i in range(BULLET1_NUM):
bullet1.append(b1._init_(me.rect.midtop))
clock = pygame.time.Clock()
running = True
#切换我方飞机
switch = True
#飞机切换延迟
delay = 100
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#检测键盘输入
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
#绘制背景
screen.blit(background,(0,0))
#绘制子弹
#每十帧绘制每发子弹的起始位置
if not (delay % 10):
bullet1[bullet1_index].reset(me.rect.midtop)
bullet1_index = (bullet1_index + 1) % BULLET1_NUM
#检测是否中弹
for each in bullet1:
if each.active:
each.move()
screen.blit(each.image,each.rect)
#中弹列表
enemy_hit = pygame.sprite.spritecollide(each,enemies,False,pygame.sprite.collide_mask)
if enemy_hit:
each.active = False
for i in range(enemy_hit):
i.active = False
#敌我碰撞检测
#第一个是单个精灵,第二个为精灵族,为True时删除碰撞精灵
enemies_down = pygame.sprite.spritecollide(me,enemies,False,pygame.sprite.collide_mask)
#enemies_down 为列表
if enemies_down:
# me.active = False
for i in enemies_down:
i.active = False
#绘制我方飞机
if me.active:
if switch:
screen.blit(me.image1,me.rect)
else:
screen.blit(me.image2,me.rect)
#坠毁
else:
if not (delay % 3):
screen.blit(me.destroy_images[me_destroy_index],me.rect)
me_destroy_index = (me_destroy_index + 1) % 4
if me_destroy_index == 0:
me_down_sound.play()
print("游戏结束")
running = False
#绘制敌方飞机
#大型敌机
for each in big_enemies:
#幸存
if each.active:
each.move()
if switch:
screen.blit(each.image1,each.rect)
else:
screen.blit(each.image2,each.rect)
if each.rect.bottom == -50:
enemy3_fly_sound.play(-1)
#坠毁
else:
if not (delay % 3):
screen.blit(each.destroy_images[e3_destroy_index],each.rect)
e3_destroy_index = (e3_destroy_index + 1) % 6
if e3_destroy_index == 0:
enemy3_fly_sound.stop()
enemy3_down_sound.play()
each.reset()
#小中型
for each in small_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
#坠毁
else:
if not (delay % 3):
screen.blit(each.destroy_images[e1_destroy_index],each.rect)
e1_destroy_index = (e1_destroy_index + 1) % 4
if e1_destroy_index == 0:
enemy1_down_sound.play()
each.reset()
for each in mid_enemies:
if each.active:
each.move()
screen.blit(each.image,each.rect)
#坠毁
else:
if not (delay % 3):
screen.blit(each.destroy_images[e2_destroy_index],each.rect)
e2_destroy_index = (e2_destroy_index + 1) % 4
if e2_destroy_index == 0:
enemy2_down_sound.play()
each.reset()
#切换延迟
delay-=1
switch = not switch
if delay % 5 == 0:
switch = not switch
if delay == 0:
delay = 100
pygame.display.flip()
clock.tick(60)
a = main()
print(a) |
|