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小甲鱼《零基础入门学习python》视频091,书p326中,定义了三个添加敌机的函数,每个函数需要三个参数。我想请问一下大家~为什么需要group1和group2两个参数,分别代表small_enemies和 enemies呢?我试了一下,如果只有一个group1参数(代表small_enemies)和一个num参数,似乎也是可以的,我有点搞不太懂,希望得到大家的指点~
def add_small_enemies(group1, group2, num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1, group2, num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1, group2, num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def main():
....
enemies = pygame.sprite.Group()
small_enemies = pygame.sprite.Group()
add_small_enemies(small_enemies, enemies, 15)
完整代码:
- import pygame
- import sys
- import traceback
- import myplane
- import enemy
- from pygame.locals import *
- pygame.init()
- pygame.mixer.init()
- bg_size = width, height = 480, 700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战 -- FishC Demo")
- background = pygame.image.load("images/background.png").convert()
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.1)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.5)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- def add_small_enemies(group1, group2, num):
- for i in range(num):
- e1 = enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_mid_enemies(group1, group2, num):
- for i in range(num):
- e2 = enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def add_big_enemies(group1, group2, num):
- for i in range(num):
- e3 = enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
- #定义main主函数
- def main():
- pygame.mixer.music.play(-1)
- me = myplane.MyPlane(bg_size)
- clock = pygame.time.Clock()
- enemies = pygame.sprite.Group()
- small_enemies = pygame.sprite.Group()
- add_small_enemies(small_enemies, enemies, 15)
- mid_enemies = pygame.sprite.Group()
- add_mid_enemies(mid_enemies, enemies, 4)
- big_enemies = pygame.sprite.Group()
- add_big_enemies(big_enemies, enemies, 2)
- switch_image = True
- delay = 100
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
- screen.blit(background, (0, 0))
- switch_image = not switch_image
- if switch_image:
- screen.blit(me.image1, me.rect)
- else:
- screen.blit(me.image2, me.rect)
- for each in big_enemies:
- each.move()
- if switch_image:
- screen.blit(each.image1, each.rect)
- else:
- screen.blit(each.image2, each.rect)
- if each.rect.bottom > -50:
- enemy3_fly_sound.play()
- # 绘制中型敌机:
- for each in mid_enemies:
- each.move()
- screen.blit(each.image, each.rect)
- # 绘制小型敌机:
- for each in small_enemies:
- each.move()
- screen.blit(each.image, each.rect)
- if not(delay % 5):
- switch_image = not switch_image
- delay -= 1
- if not delay:
- delay = 100
- pygame.display.flip()
- clock.tick(60)
- if __name__ == "__main__":
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码
add_small_enemies(small_enemies, enemies, 15)
small_enemies, enemies都是组,enemies是所有的飞机,有共性的比如碰撞我方飞机放一起检测
small_enemies是小飞机,专门控制小飞机的组
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