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跟着小甲鱼视频092做的代码,关于音效部分有点问题,我检查了一下我的代码好像是和小甲鱼的一样的,但是每次我方飞机和敌机碰撞的时候,两架飞机的碰撞音效会重复播放,永远不会停止。希望大神能帮我看一下问题出在哪。 以下是main函数:
- import pygame
- import sys
- import traceback
- import myplane
- import enemy
- from pygame.locals import *
- pygame.init()
- pygame.mixer.init()
- # 设定屏幕尺寸、名字
- bg_size = width, height = 480, 700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战 -- FishC Demo")
- # 载入背景图片
- background = pygame.image.load("images/background.png").convert()
- # 载入游戏音乐、音效
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.1)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.5)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- # 定义添加三类敌机的三个函数。
- def add_small_enemies(group1, group2, num):
- for i in range(num):
- e1 = enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_mid_enemies(group1, group2, num):
- for i in range(num):
- e2 = enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def add_big_enemies(group1, group2, num):
- for i in range(num):
- e3 = enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
- #定义main主函数
- def main():
- pygame.mixer.music.play(-1)
- # 生成我方飞机
- me = myplane.MyPlane(bg_size)
- # 创建一个敌机的精灵组
- enemies = pygame.sprite.Group()
- # 生成15个敌方小型飞机
- small_enemies = pygame.sprite.Group()
- add_small_enemies(small_enemies, enemies, 15)
- # 生成4个敌方中型飞机
- mid_enemies = pygame.sprite.Group()
- add_mid_enemies(mid_enemies, enemies, 4)
- # 生成2个敌方大型飞机
- big_enemies = pygame.sprite.Group()
- add_big_enemies(big_enemies, enemies, 2)
- clock = pygame.time.Clock()
- # 各飞机中弹图片索引
- e1_destroy_index = 0
- e2_destroy_index = 0
- e3_destroy_index = 0
- me_destroy_index = 0
- switch_image = True
- delay = 100
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- # 检测用户的键盘操作。
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
- # 画上背景
- screen.blit(background, (0, 0))
- # 绘制大型敌机。
- for each in big_enemies:
- if each.active:
- each.move()
- if switch_image:
- screen.blit(each.image1, each.rect)
- else:
- screen.blit(each.image2, each.rect)
- if each.rect.bottom > -50:
- enemy3_fly_sound.play(-1)
- else:
- if not(delay % 3):
- if e3_destroy_index == 0:
- enemy3_down_sound.play()
- screen.blit(each.destroy_images[e3_destroy_index], each.rect)
- e3_destroy_index = (e3_destroy_index + 1) % 6
- if e3_destroy_index == 0:
- me_down_sound.stop()
- each.reset()
- # 绘制中型敌机:
- for each in mid_enemies:
- if each.active:
- each.move()
- screen.blit(each.image, each.rect)
- else:
- # 毁灭
- if not (delay % 3):
- if e2_destroy_index == 0:
- enemy2_down_sound.play()
- screen.blit(each.destroy_images[e2_destroy_index], each.rect)
- e2_destroy_index = (e2_destroy_index + 1) % 4
- if e2_destroy_index == 0:
- each.reset()
- # 绘制小型敌机:
- for each in small_enemies:
- if each.active:
- each.move()
- screen.blit(each.image, each.rect)
- else:
- # 毁灭
- if not (delay % 3):
- if e1_destroy_index == 0:
- enemy1_down_sound.play()
- screen.blit(each.destroy_images[e1_destroy_index], each.rect)
- e1_destroy_index = (e1_destroy_index + 1) % 4
- if e1_destroy_index == 0:
- each.reset()
- enemies_down = pygame.sprite.spritecollide(me, enemies, False, pygame.sprite.collide_mask)
- if enemies_down:
- #me.active = False
- for e in enemies_down:
- e.active = False
- # 绘制我方飞机。
- if me.active:
- if switch_image:
- screen.blit(me.image1, me.rect)
- else:
- screen.blit(me.image2, me.rect)
- else:
- # 毁灭。
- if not (delay % 3):
- if me_destroy_index == 0:
- me_down_sound.play()
- screen.blit(me.destroy_images[me_destroy_index], me.rect)
- me_destroy_index = (me_destroy_index + 1) % 4
- if me_destroy_index == 0:
- print("Game Over!")
- running = False
- if not(delay % 5):
- switch_image = not switch_image
- delay -= 1
- if not delay:
- delay = 100
- pygame.display.flip()
- clock.tick(60)
- if __name__ == "__main__":
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码
if not(delay % 3):
if e3_destroy_index == 0:
enemy3_down_sound.play()
screen.blit(each.destroy_images[e3_destroy_index], each.rect)
e3_destroy_index = (e3_destroy_index + 1) % 6
if e3_destroy_index == 0:
me_down_sound.stop()
each.reset()
你这里缩进好像有点问题
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