if (hero.canDelete) {
//heroes--;不死
if (heroes == 0) {
state = GAME_OVER;
} else {
hero = new Hero(0, 0, 99, 124, 4, h, 2);
}
}
if(this.multipleFire&&this.power!=0){
bullets[bullets.length] = new Bullet(this.x + 45, this.y, 9, 21,1, b,1, 1);
bullets[bullets.length] = new Bullet(this.x + 45, this.y, 9, 21,1, b,1, 2);
bullets[bullets.length] = new Bullet(this.x + 45, this.y, 9, 21,1, b,1, 3);
bullets[bullets.length] = new Bullet(this.x + 45, this.y, 9, 21,1, b,1, 4);
bullets[bullets.length] = new Bullet(this.x + 45, this.y, 9, 21,1, b,1, 5);
//this.power--;无限子弹
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