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发表于 2019-5-14 19:17:15
From FishC Mobile
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import random as r
legal_x = [0,10]
legal_y = [0,10]
class Turtle:
def __int__(self):
self.power = 100
self.x = r.randint(legal_x[0],legal_x[1])
self.y = r.randint(legal_y[0],legal_y[1])
def move(self):
new_x = self.x + r.choice([1,2,-1,-2])
new_y = self.y + r.choice([1,2,-1,-2])
if new_x < legal_x[0]:
self.x = legal_x[0] - (new_x - legal_x[0])
elif new_x < legal_x[1]:
self.x = legal_x[1] - (new_x - legal_x[1])
else:
self.x = new_x
if new_y < legal_y[0]:
self.y = legal_y[0] - (new_y - legal_y[0])
elif new_y < legal_y[1]:
self.y = legal_y[1] - (new_y - legal_y[1])
else:
self.y = new_y
self.power -=1
return (self.x,self.y)
def eat(self):
self.power += 20
if self.power > 100:
self.power = 100
class Fish:
def __init__(self):
self.x = r.randint(legal_x[0],legal_x[1])
self.y = r.randint(legal_y[0],legal_y[1])
def move(self):
new_x = self.x + r.choice([1,-1])
new_y = self.y + r.choice([1,-1])
if new_x < legal_x[0]:
self.x = legal_x[0] - (new_x - legal_x[0])
elif new_x < legal_x[1]:
self.x = legal_x[1] - (new_x - legal_x[1])
else:
self.x = new_x
if new_y < legal_y[0]:
self.y = legal_y[0] - (new_y - legal_y[0])
elif new_y < legal_y[1]:
self.y = legal_y[1] - (new_y - legal_y[1])
else:
self.y = new_y
return (self.x,self.y)
turtle = Turtle()
fish = []
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
while True:
if not len(fish):
print('鱼被吃光了,游戏结束!')
break
if not turtle.power:
print('乌龟体力耗尽,挂掉了!')
break
pos = turtle.move()
for each_fish in fish[:]:
if each_fish.move() == pos:
turtle.eat()
fish.remove()
print('有一条鱼被吃掉了....')
问题:Traceback (most recent call last):
File "C:/Users/Dell/Desktop/新建文件夹/乌龟吃鱼.py", line 72, in <module>
if not turtle.power:
AttributeError: 'Turtle' object has no attribute 'power'
本帖最后由 jackz007 于 2019-5-14 20:26 编辑
试试修改过的代码:
- import random as r
- legal_x = [0,10]
- legal_y = [0,10]
- class Turtle:
- def __init__(self): # 【修改点】
- self . power = 100
- self.x = r.randint(legal_x[0],legal_x[1])
- self.y = r.randint(legal_y[0],legal_y[1])
- def move(self):
- new_x = self.x + r.choice([1,2,-1,-2])
- new_y = self.y + r.choice([1,2,-1,-2])
- if new_x < legal_x[0]:
- self.x = legal_x[0] - (new_x - legal_x[0])
- elif new_x < legal_x[1]:
- self.x = legal_x[1] - (new_x - legal_x[1])
- else:
- self.x = new_x
- if new_y < legal_y[0]:
- self.y = legal_y[0] - (new_y - legal_y[0])
- elif new_y < legal_y[1]:
- self.y = legal_y[1] - (new_y - legal_y[1])
- else:
- self.y = new_y
- self.power -=1
- return (self.x,self.y)
- def eat(self):
- self.power += 20
- if self.power > 100:
- self.power = 100
- class Fish:
- def __init__(self):
- self.x = r.randint(legal_x[0],legal_x[1])
- self.y = r.randint(legal_y[0],legal_y[1])
- def move(self): # 【修改点】- 整个函数块缩进不对
- new_x = self.x + r.choice([1,-1])
- new_y = self.y + r.choice([1,-1])
- if new_x < legal_x[0]:
- self.x = legal_x[0] - (new_x - legal_x[0])
- elif new_x < legal_x[1]:
- self.x = legal_x[1] - (new_x - legal_x[1])
- else:
- self.x = new_x
- if new_y < legal_y[0]:
- self.y = legal_y[0] - (new_y - legal_y[0])
- elif new_y < legal_y[1]:
- self.y = legal_y[1] - (new_y - legal_y[1])
- else:
- self.y = new_y
- return (self.x,self.y)
- turtle = Turtle()
- fish = []
- for i in range(10):
- new_fish = Fish()
- fish.append(new_fish)
- while True:
- if not len(fish):
- print('鱼被吃光了,游戏结束!')
- break
- if not turtle.power:
- print('乌龟体力耗尽,挂掉了!')
- break
- pos = turtle.move()
- for each_fish in fish[:]:
- if each_fish.move() == pos:
- turtle.eat()
- fish.remove(each_fish) # 【修改点】
- print('有一条鱼被吃掉了....')
复制代码
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