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楼主 |
发表于 2019-5-30 07:45:55
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受教了!不过其他地方也用了image属性,怎么提示没有属性呢?
- import pygame
- class MyPlane(pygame.sprite.Sprite):
- def __init__(self,bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image1 = pygame.image.load("images/me1.png").convert_alpha()
- self.image2 = pygame.image.load("images/me2.png").convert_alpha()
- self.destroy_images = []
- self.destroy_images.extend([\
- pygame.image.load("images/me_destroy_1.png").convert_alpha(),\
- pygame.image.load("images/me_destroy_2.png").convert_alpha(),\
- pygame.image.load("images/me_destroy_3.png").convert_alpha(),\
- pygame.image.load("images/me_destroy_4.png").convert_alpha(),\
- ])
- self.rect = self.image1.get_rect()
- self.width,self.height = bg_size[0],bg_size[1]
- self.rect.left,self.rect.top = \
- (self.width - self.rect.width)//2,\
- self.height - self.rect.height - 60
- self.speed = 10
- self.active = True
- self.mask = pygame.mask.from_surface(self.image)
- def moveUp(self):
- if self.rect.top >0:
- self.rect.top -= self.speed
- else:
- self.rect.top
- def moveDown(self):
- if self.rect.bottom < self.height - 60:
- self.rect.top += self.speed
- else:
- self.rect.bottom = self.height - 60
- def moveLeft(self):
- if self.rect.left > 0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveRight(self):
- if self.rect.right < self.width:
- self.rect.left += self.speed
- else:
- self.rect.right = self.width
-
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