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/*
// Definition for a Node.
class Node {
public int val;
public Node next;
public Node random;
public Node() {}
public Node(int _val,Node _next,Node _random) {
val = _val;
next = _next;
random = _random;
}
};
*/
class Solution {
public Node copyRandomList(Node head) {
HashMap<Node,Integer> map = new HashMap<Node,Integer>();
ArrayList<Node> lst = new ArrayList<Node>();
Node ptr = head;
int i = 0;
while(ptr != null){
map.put(ptr,i);
lst.add(new Node(ptr.val,ptr.next,ptr.random));
i++;
ptr = ptr.next;
}
lst.add(null);
i = 0;
ptr = head;
while(ptr != null){
lst.get(i).next = lst.get(i+1);
if(ptr.random != null){
int id = map.get(ptr.random);
lst.get(i).random = lst.get(id);
}
ptr = ptr.next;
i++;
}
return lst.get(0);
}
}
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