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本帖最后由 长颈鹿的露 于 2019-9-7 09:43 编辑
01---alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_function as gf
from pygame.sprite import Group
from alien import Alien
def run_game():
# 初始化遊戲並創建一個屏幕對象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Fruit Invasion")
# 設置背景色
bg_color = ai_settings.bg_color
# 創建一艘飛船,一個用於存儲子彈的編組和創建一個外星人編組
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# 創建外星人組群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 開始遊戲的主循環
while True:
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
bullets.update()
aliens.update()
# 刪除已經消失的子彈
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
# print (len(bullets))
gf.update_screen(ai_settings, screen, ship, aliens, bullets)
run_game()
02--game_function
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2019/09/06 09:35
import sys
import pygame
from bullet import Bullet
from alien import Alien
def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""響應按鍵"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, screen, ship, bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(ai_settings, screen, ship, bullets):
# 創建一顆子彈, 並將其加入到編組bullets中
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
"""響應鬆開"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
"""相應按鍵和鼠標事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship, aliens, bullets):
"""更新屏幕上的圖像,並切換到新屏幕上"""
# 每次循環時都繪製屏幕
screen.fill(ai_settings.bg_color)
# 在飛船和外星人後面重新繪製所有子彈
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
# 讓最近繪製的屏幕可見
pygame.display.flip()
def get_number_aliens_x(ai_settings, alien_width):
"""計算每行可以容納幾個外星人"""
available_space_x = ai_settings.screen_width - 2 * alien_width
number_aliens_x = int(available_space_x / (2 * alien_width))
return number_aliens_x
def create_alien(ai_settings, screen, aliens, alien_number, row_number):
"""創建一個外星人並將其加入當前行"""
alien = Alien(ai_settings, screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings, screen, ship, aliens):
"""創建外星人群"""
# 創建一個外星人,並計算一行可以容納多少個外星人
# 外星人間距為外星人寬度
alien = Alien(ai_settings, screen)
number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
number_rows = get_number_rows(ai_settings, ship.rect.height, alien.rect.height)
# 創建外星人群
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
create_alien(ai_settings, screen, aliens, alien_number, row_number)
def get_number_rows(ai_settings, ship_height, alien_height):
"""計算屏幕可以容納多少行外星人"""
available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
number_rows = int(available_space_y / (2 * alien_height))
return number_rows
運行沒有外星人。
發帖添加不了word粘貼 也不能添加圖片???
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