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本帖最后由 juhugufudu 于 2019-9-13 21:38 编辑
- import pygame
- from pygame.locals import *
- import time
- import random
- count = 0
- y = 0
- class HeroPlane(object):
- """docstring for HeroPlane"""
- def __init__(self,screen):
- self.x = 210
- self.y = 700
- self.image = pygame.image.load("./feiji/hero1.png")
- self.screen = screen
- #存子弹
- self.bullet_list = []
- def display(self):
- self.screen.blit(self.image,(self.x,self.y))
- for bullet in self.bullet_list:
- '''bullet 是一个对象'''
- if bullet.judge():
- self.bullet_list.remove(bullet)
- else:
- bullet.checkHit()
- bullet.display()
- bullet.move()
-
- def move_left(self):
- self.x -=7
- def move_right(self):
- self.x +=7
- def fire(self):
- self.bullet_list.append(Bullet(self.x,self.y,self.screen))
- class EnemyPlane(object):
- """docstring for EnemyPlane"""
- def __init__(self,screen):
- self.x = 0
- self.y = 0
- self.image = pygame.image.load("./feiji/enemy0.png")
- self.screen = screen
- self.bullet_list = []
- #判断
- self.direction = "right"
- def display(self):
- self.screen.blit(self.image,(self.x,self.y))
- for bullet in self.bullet_list:
- '''bullet 是一个对象'''
- if bullet.judge():
- self.bullet_list.remove(bullet)
- else:
- bullet.display()
- bullet.move()
-
- def move(self):
- global y
- if self.direction == "right":
- self.x +=5
- y = self.x
- elif self.direction == "left":
- self.x -=5
- y = self.x
- if self.x>480-50:
- self.direction = "left"
- elif self.x <0:
- self.direction = "right"
- def fire(self):
- self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
- class EnemyBullet(object):
- def __init__(self,screen,x,y):
- self.screen = screen
- self.x = x+25
- self.y = y+40
- self.image = pygame.image.load("./feiji/bullet1.png")
- def display(self):
- self.screen.blit(self.image,(self.x,self.y))
- def move(self):
- self.y += 5
- def judge(self):
- '''判断是否越界'''
- if self.y >852:
- return True
- else:
- return False
- class Bullet(object):
- """docstring for Bullet"""
- def __init__(self,x,y,screen_temp):
- self.x = x+40
- self.y = y-20
- self.screen = screen_temp
- self.image = pygame.image.load("./feiji/bullet.png")
-
- def display(self):
- self.screen.blit(self.image,(self.x,self.y))
- def move(self):
- self.y-=20
- def checkHit(self):
- global count
- global y
- #print(self.x)
- if y <= self.x+10 and y >= self.x-10 and self.y ==0:
- count+=1
- print(count)
- def judge(self):
- '''判断是否越界'''
- if self.y <0:
- return True
- else:
- return False
- def key_control(hero):
- for event in pygame.event.get():
- if event.type == QUIT:
- exit()
- elif event.type == KEYDOWN:
- if event.key == K_LEFT or event.key == K_a:
- hero.move_left()
- elif event.key == K_RIGHT or event.key == K_d:
- hero.move_right()
- elif event.key == K_SPACE:
- hero.fire()
- def main():
- #显示窗口
- screen = pygame.display.set_mode((480,852),0,32)
- #显示背景
- background = pygame.image.load("./feiji/background.png")
- #显示飞机
- hero = HeroPlane(screen)
- enemy = EnemyPlane(screen)
- #while循环一直显示
- while True:
- screen.blit(background,(0,0))
- hero.display()
- #显示敌机
- enemy.display()
- enemy.move()
- num = random.randint(1,30)
- if num == 9:
- enemy.fire()
- #更新
- pygame.display.update()
- #键盘输入
- key_control(hero)
- #休息
- time.sleep(0.01)
- if __name__ == '__main__':
- main()
- '''
- 误差方法
- y = 0
- x 误差 10px
- '''
复制代码 效果简单到包...(大神·勿喷)
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