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本帖最后由 bin554385863 于 2019-9-16 21:47 编辑
GameWnd.h
- #include <windows.h>
- #include <cstdio>
- class GameWnd
- {
- private:
- TCHAR *Title; //窗口标题
- int Fclr, Bclr; //前景色,背景色
- COORD Pos;
- HANDLE winHandle; //窗口句柄
- public:
- GameWnd(TCHAR *t = nullptr) : Title(t)
- {
- winHandle = GetStdHandle(STD_OUTPUT_HANDLE);
- SetConsoleTitle(Title);
- }
- void SetColor(int fclr, int bclr);
- void SetPosition(short x, short y);
- void CleanScr(short begx, short begy, int endx, int endy);
- ~GameWnd() {}
- };
- void GameWnd::SetColor(int fclr, int bclr)
- {
- Fclr = fclr;
- Bclr = bclr;
- SetConsoleTextAttribute(winHandle, Fclr + Bclr * 0x10);
- }
- void GameWnd::SetPosition(short x, short y)
- {
- Pos = {x, y};
- SetConsoleCursorPosition(winHandle, Pos);
- }
- void GameWnd::CleanScr(short begx, short begy, int endx, int endy)
- {
- for (size_t i = begx; i < endx; i++)
- {
- for (size_t j = begy; j < endy; j++)
- {
- SetPosition(i, j);
- printf(" ");
- }
- printf("\n");
- }
- }
复制代码
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Game.cpp
- #include "GameWnd.h"
- #include <iostream>
- int main()
- {
- char t[] = "*******";
- GameWnd wnd = t;
- wnd.SetColor(2, 0);
- wnd.SetPosition(0,0);
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < 160; j++)
- {
- printf("*");
- }
- printf("\n");
- }
- wnd.CleanScr(3,1,157,5);
- wnd.SetPosition(80, 2);
- std::cout<<"八格牙路";
- wnd.SetPosition(170, 8);
- return 0;
- }
复制代码
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****************************************************************************************************************************************************************
*** ***
*** 八格牙路 ***
*** .*** ****************************************************************************************************************************************************************
E:\Users\86184\Documents\Code> |
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