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代码在下面- #include<stdio.h>
- #include<windows.h>
- int width = 70;
- int hight = 22;
- int main()
- {
- int x, y, x1, y1;
- int xSpeed = 1, ySpeed = 1, x1Speed=1, y1Speed=1;
- void gotoxy(int x, int y);
- void printfBall(int a, int b);
- void drawString(char ch, int n);
- void drawInterFace();
- void drawBall(int x, int y);
- void clearBall(int x, int y);
- void Ballgame(int *x, int *y, int xSpeed, int ySpeed);
- void Deriction(int x, int y, int *xSpeed, int *ySpeed);
- x = 1;
- y = 1;
- x1 = 68;
- y1 = 1;
- drawInterFace();
- while (1)
- {
- drawBall(x, y);
- Sleep(200);
- clearBall(x, y);
- Ballgame(&x, &y, xSpeed, ySpeed);
- Deriction(x, y, &xSpeed, &ySpeed);
- drawBall(x1, y1);
- Sleep(200);
- clearBall(x1, y1);
- Ballgame(&x1, &y1, x1Speed, y1Speed);
- Deriction(x1, y1, &x1Speed, &y1Speed);
- }
- system("pause");
- return 0;
- }
- void gotoxy(int x, int y)
- {
- COORD scrn;
- HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE);
- scrn.X = x; scrn.Y = y;
- SetConsoleCursorPosition(hOuput, scrn);
- }
- void drawString(char ch, int n)
- {
- int i = 0;
- for (i = 0; i < n; i++)
- {
- printf("%c", ch);
- }
- }
- void drawInterFace()
- {
- int i;
- drawString('*', width);
- printf("\n");
- for (i = 0; i < hight - 2; i++)
- {
- drawString('*', 1);
- drawString(' ', 68);
- drawString('*', 1);
- printf("\n");
- }
- drawString('*', 70);
- }
- void Ballgame(int* x, int* y, int xSpeed, int ySpeed)
- {
- *x += xSpeed;
- *y += ySpeed;
- if (*x > width - 2)
- {
- *x = width - 2;
- }
- if (*y > hight - 2)
- {
- *y = hight - 2;
- }
- if (*x < 1)
- {
- *x = 1;
- }
- if (*y < 1)
- {
- *y = 1;
- }
- }
- void drawBall(int x, int y)
- {
- gotoxy(x, y); printf("O\n");
- }
- void clearBall(int x, int y)
- {
- gotoxy(x, y); printf(" \n");
- }
- void Deriction(int x, int y, int *xSpeed, int *ySpeed)
- {
- if (x >= width - 2)
- *xSpeed = -*xSpeed;
- if (y >= hight - 2)
- *ySpeed = -*ySpeed;
- }
复制代码
然后vs调试有没有直接跳到x=x1的功能啊 一次一次的按太麻烦了
最后一个函数有问题
- void Deriction(int x, int y, int *xSpeed, int *ySpeed) //**判断0的运动方向
- {
- if (x <=1 || x >= width - 2)
- *xSpeed = -*xSpeed;
- if (y <=1 || y >= hight - 2)
- *ySpeed = -*ySpeed;
- }
复制代码
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