;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 窗口程序的模板代碼
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.386
.model flat,stdcall
option casemap:none
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; Include 文件定義
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
include windows.inc
include gdi32.inc
includelib gdi32.lib
include user32.inc
includelib user32.lib
include kernel32.inc
includelib kernel32.lib
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 數據段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.data?
hInstance dd ?
hWinMain dd ?
hWinSlav dd ?
.const
szClassName db 'MyClass',0
szCaptionMain db 'My first Window !',0
szText db 'Welcome to fishc.com!',0
szButton db 'button',0
szButtonText db '&OK',0
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 代碼段
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.code
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
; 窗口過程
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_ProcWinMain proc uses ebx edi esi hWnd,uMsg,wParam,lParam
local @stPs:PAINTSTRUCT
local @stRect:RECT
local @hDc
mov eax,uMsg
;********************************************************************
.if eax == WM_PAINT
invoke BeginPaint,hWnd,addr @stPs
mov @hDc,eax
invoke GetClientRect,hWnd,addr @stRect
invoke DrawText, @hDc, addr szText, -1, addr @stRect, DT_SINGLELINE or DT_CENTER or DT_VCENTER
invoke EndPaint,hWnd,addr @stPs
;********************************************************************
.elseif eax == WM_CLOSE
invoke DestroyWindow,hWinMain
invoke DestroyWindow,hWinSlav
invoke PostQuitMessage,NULL
;********************************************************************
.else
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.endif
;********************************************************************
xor eax,eax
ret
_ProcWinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
;********************************************************************
; 註冊窗口類
;********************************************************************
_WinMain proc
local @stWndClass:WNDCLASSEX
local @stMsg:MSG
invoke RtlZeroMemory,addr @stWndClass,sizeof @stWndClass
;********************************************************************
; 註冊窗口類
;********************************************************************
invoke GetModuleHandle,NULL
mov hInstance,eax
mov @stWndClass.hInstance,eax
; push hInstance
; pop @stWndClass.hInstance
invoke LoadCursor,0,IDC_ARROW
mov @stWndClass.hCursor,eax
mov @stWndClass.cbSize,sizeof WNDCLASSEX
mov @stWndClass.style,CS_HREDRAW or CS_VREDRAW
mov @stWndClass.lpfnWndProc,offset _ProcWinMain
mov @stWndClass.hbrBackground,COLOR_WINDOW+1
mov @stWndClass.lpszClassName,offset szClassName
invoke RegisterClassEx,addr @stWndClass
;********************************************************************
; 建立並顯示窗口
;********************************************************************
invoke CreateWindowEx,WS_EX_CLIENTEDGE, offset szClassName, offset szCaptionMain, WS_OVERLAPPEDWINDOW, 100,100,600,400, NULL, NULL, hInstance, NULL
mov hWinMain,eax
invoke ShowWindow,hWinMain,SW_SHOWNORMAL
invoke UpdateWindow,hWinMain
invoke CreateWindowEx,WS_EX_CLIENTEDGE, offset szButton, offset szButtonText, WS_CHILD or WS_VISIBLE, 10,10,100,80, hWinMain, 1, hInstance, NULL
mov hWinSlav,eax
invoke ShowWindow,hWinSlav,SW_SHOWNORMAL
invoke UpdateWindow,hWinSlav
;********************************************************************
; 消息循環
;********************************************************************
.while TRUE
invoke GetMessage,addr @stMsg,NULL,0,0
.break .if eax == 0
invoke TranslateMessage,addr @stMsg
invoke DispatchMessage,addr @stMsg
.endw
ret
_WinMain endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
start:
call _WinMain
invoke ExitProcess,NULL
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
end start