|
|
马上注册,结交更多好友,享用更多功能^_^
您需要 登录 才可以下载或查看,没有账号?立即注册
x
主循环:
- def main():
- pygame.mixer.music.play(-1)
-
- clock = pygame.time.Clock()
- #播放背景音乐,命名clock变量
- frame = 60
- volume = 3
- main_page = 0
- running = True
- #定义变量值,帧数=60,音量=3,当前页=0,运行=1
- pygame.mouse.set_pos(width//2,height//2)
- pygame.mouse.set_visible(False)
- #鼠标移至中间并隐藏
- changemenu_sound.play(0)
- #播放一次翻页音效
-
-
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- #监测退出
-
-
- pygame.mixer.music.set_volume(volume * 0.2)
- changemenu_sound.set_volume(volume * 0.5)
- #设置音量
-
-
- mouse_x,mouse_y = pygame.mouse.get_pos()
- screen.blit(mouse,(mouse_x,mouse_y))
- pygame.display.flip()
- clock.tick(frame)
- #获取鼠标位置,放置鼠标图片,刷新界面,设定帧数=frame
-
-
- main_check = main_pagecheck.main_pagecheck(mouse_x,mouse_y,main_page,volume,frame)
- #调用函数'main_pagecheck.main_pagecheck',输入值为(鼠标x,鼠标y,页数,音量,帧数),返回值定义为main_check[页数,背景图,悬挂1,悬挂2,悬挂3,悬挂4,音量,帧数,是否翻页]
- if main_check[8] == 1:
- changemenu_sound.play(0)
- #判断翻页为1时播放翻页音效
- if main_check[0] == 9:
- print('调用游戏主程序')
- if main_check[0] == 8:
- print('调用读档算法')
- print('调用游戏主程序')
- #页数为8或9时分别跳转def主程序(默认值)或def读档算法-返回值被定义-def主程序(定义值)
- main_page = main_check[0]
- background = main_check[1]
- han_1 = main_check[2]
- han_2 = main_check[3]
- han_3 = main_check[4]
- han_4 = main_check[5]
- volume = main_check[6]
- frame = main_check[7]
- #定义变量:页数=返回值[0],背景=返回值[1],悬挂1=返回值[2],悬挂2=返回值[3],悬挂3=返回值[4],悬挂4=返回值[5],音量=返回值[6],帧数=返回值[7]
-
- screen.blit(background,(0,0))
- screen.blit(han_1,(0,0))
- screen.blit(han_2,(0,0))
- screen.blit(han_3,(0,0))
- screen.blit(han_4,(0,0))
- #按照变量被定义的值打印背景,悬挂物
- pygame.display.flip()
- clock.tick(frame)
- #刷新界面,设定帧数
复制代码
'main_pagecheck.main_pagecheck'函数:
- def main_pagecheck(mouse_x = 0,mouse_y = 0,main_page = 0,volume = 3,frame = 60):
- #定义函数输入值为(鼠标x,鼠标y,页数,音量,帧数)
- if main_page == 0:
- if mouse_x > 30 and mouse_x < 200 and mouse_y > 400 and mouse_y < 500:
- #判断鼠标是否在范围内
-
- for event in pygame.event.get():
- if event.type == MOUSEBUTTONDOWN:
- pressed_array = pygame.mouse.get_pressed()
- if pressed_array:
- return [1,startmenu,startmenu_new,startmenu_read,startmenu_back,image_none,volume,frame,1]
- #监听范围内鼠标的点击行为,如果按下鼠标,监测左键是否有动作,如果有动作则返回返回值[第1页,开始菜单背景,开始菜单_新的悬挂,开始菜单_读取悬挂,开始菜单_返回悬挂,空图,音量,帧数,切换]
-
- else:
- return [0,mainmenu,mainmenu_start_big,mainmenu_help,mainmenu_set,image_none,volume,frame,0]
- #没有按下鼠标,则返回值[第0页,主菜单背景,主菜单_开始悬挂_放大,主菜单_帮助悬挂,主菜单_设置悬挂,空图,音量,帧数,切换]
-
-
- else:
- return [0,mainmenu,mainmenu_start,mainmenu_help,mainmenu_set,image_none,volume,frame,0]
- #不在范围内则返回值[第0页,主菜单背景,主菜单_开始悬挂,主菜单_帮助悬挂,主菜单_设置悬挂,空图,音量,帧数,切换]
复制代码
当鼠标移动至约定坐标内时,Error
Error message:
if main_check[8] == 1:
'NoneType' object is not subscriptable
- print(main_check) = [0, <Surface(644x976x24 SW)>, <Surface(644x976x32 SW)>, <Surface(644x976x32 SW)>, <Surface(644x976x32 SW)>, <Surface(1x1x32 SW)>, 3, 60, 1]
复制代码
由此得知,
- else:
- return [0,mainmenu,mainmenu_start,mainmenu_help,mainmenu_set,image_none,volume,frame,0]
- #不在范围内则返回值[第0页,主菜单背景,主菜单_开始悬挂,主菜单_帮助悬挂,主菜单_设置悬挂,空图,音量,帧数,切换]
复制代码
该语句可正常循环运算
那么出了问题的就是这段语句
- if mouse_x > 30 and mouse_x < 200 and mouse_y > 400 and mouse_y < 500:
- #判断鼠标是否在范围内
-
- for event in pygame.event.get():
- if event.type == MOUSEBUTTONDOWN:
- pressed_array = pygame.mouse.get_pressed()
- if pressed_array:
- return [1,startmenu,startmenu_new,startmenu_read,startmenu_back,image_none,volume,frame,1]
- #监听范围内鼠标的点击行为,如果按下鼠标,监测左键是否有动作,如果有动作则返回返回值[第1页,开始菜单背景,开始菜单_新的悬挂,开始菜单_读取悬挂,开始菜单_返回悬挂,空图,音量,帧数,切换]
-
- else:
- return [0,mainmenu,mainmenu_start_big,mainmenu_help,mainmenu_set,image_none,volume,frame,0]
- #没有按下鼠标,则返回值[第0页,主菜单背景,主菜单_开始悬挂_放大,主菜单_帮助悬挂,主菜单_设置悬挂,空图,音量,帧数,切换]
复制代码
bug出现问题为该语句返回值为空集
为什么会产生空集?这就是我de了36个小时也没de出来的bug
求求大佬救救孩子吧!!! |
|