|
|

楼主 |
发表于 2020-2-16 21:35:05
|
显示全部楼层
- import pygame
- import sys
- import traceback
- from random import *
- import myplane#导入myplane.py
- import bullet
- import enemy
- from pygame.locals import *
- pygame.init() #初始化
- pygame.mixer.init() #混音器初始化
- bg_size = width, height = 480, 700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战")
- background = pygame.image.load('images/background.png').convert()
- BLACK = (0, 0, 0)
- GREEN = (0, 255, 0)
- RED = (255, 0, 0)
- # 载入游戏音乐
- pygame.mixer.music.load('sound/game_music.ogg')
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound('sound/bullet.wav')
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound('sound/use_bomb.wav')
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound('sound/supply.wav')
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound('sound/get_bomb.wav')
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound('sound/get_bullet.wav')
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound('sound/upgrade.wav')
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound('sound/enemy3_flying.wav')
- enemy3_fly_sound.set_volume(0.8)
- enemy1_down_sound = pygame.mixer.Sound('sound/enemy1_down.wav')
- enemy1_down_sound.set_volume(0.1)
- enemy2_down_sound = pygame.mixer.Sound('sound/enemy2_down.wav')
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound('sound/enemy3_down.wav')
- enemy3_down_sound.set_volume(0.8)
- me_down_sound = pygame.mixer.Sound('sound/me_down.wav')
- me_down_sound.set_volume(0.01)
- #***supply 补给品 导入音乐
- update_sound = pygame.mixer.Sound('sound/upgrade.wav')
- supply_sound = pygame.mixer.Sound('sound/supply.wav')
- get_bomb_sound = pygame.mixer.Sound('sound/get_bomb.wav')
- get_bullet_sound = pygame.mixer.Sound('sound/get_bullet.wav')
- #初始化敌方飞机
- def add_small_enemies(group1, group2, num):
- for i in range(num):
- e1=enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_mid_enemies(group1, group2, num):
- for i in range(num):
- e2=enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def add_big_enemies(group1, group2, num):
- for i in range(num):
- e3=enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
- def main():
- pygame.mixer.music.play(-1)#-1代表循环播放
- #生成我方飞机
- me = myplane.MyPlane(bg_size)
- enemies = pygame.sprite.Group()
- #生成敌方小飞机
- small_enemies = pygame.sprite.Group()
- add_small_enemies(small_enemies, enemies, 15)
- #生成敌方中飞机
- mid_enemies = pygame.sprite.Group()
- add_mid_enemies(mid_enemies, enemies, 4)
- #生成敌方大飞机
- big_enemies = pygame.sprite.Group()
- add_big_enemies(big_enemies, enemies, 1)
-
- #生成普通子弹
- bullet1 = []
- bullet1_index = 0
- BULLET1_NUM = 4
- for i in range(BULLET1_NUM):
- bullet1.append(bullet.Bullet1(me.rect.midtop))
-
- clock = pygame.time.Clock()#帧率设置
- #中弹图片索引
- e1_destroy_index = 0
- e2_destroy_index = 0
- e3_destroy_index = 0
- me_destroy_index = 0
-
- #用于切换图片
- switch_image = True
- #用于延迟
- delay = 100
-
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- #检测用户键盘操作
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
-
- screen.blit(background, (0, 0))
- #发射子弹
- if not(delay % 10):#就是if delay%10 = 0
- bullet1[bullet1_index].reset(me.rect.midtop)
- bullet1_index = (bullet1_index + 1) % BULLET1_NUM
- #检测子弹是否击中
- for b in bullet1:
- if b.active:
- b.move()
- screen.blit(b.image, b.rect)
- enemy_hit = pygame.sprite.spritecollide(b, enemies, False, pygame.sprite.collide_mask)
- if enemy_hit:
- b.active = False
- for e in enemy_hit:
- if e in mid_enemies or e in big_enemies:
- e.energy -= 10
- if e.energy == 0:
- e.active = False
- else:
- e.active = False
-
- #绘制敌方飞机
- #先画大的,避免大飞机盖住小飞机
- for each in big_enemies:
- if each.active:
- each.move()
- if switch_image:
- screen.blit(each.image1, each.rect)
- else:
- screen.blit(each.image2, each.rect)
- #绘制血条
- pygame.draw.line(screen, BLACK, \
- (each.rect.left, each.rect.top - 5),\
- (each.rect.right, each.rect.top - 5),\
- 2)
- #生命小于20%时显示红色
- energy_remain = each.energy / enemy.BigEnemy.energy
- if energy_remain > 0.2:
- energy_color = GREEN
- else:
- energy_color = RED
- pygame.draw.line(screen, energy_color,\
- (each.rect.left, each.rect.top - 5),\
- (each.rect.left + each.rect.width * energy_remain,\
- each.rect.top - 5), 2)
-
- #大飞机音效
- if each.rect.bottom == -50:
- enemy3_fly_sound.play(-1)
- else:
- #毁灭
- if not(delay % 3):
- if e3_destroy_index == 0:
- enemy3_down_sound.play()
- screen.blit(each.destroy_images[e3_destroy_index], each.rect)
- e3_destroy_index = (e3_destroy_index + 1) % 6#一共6张图,播放到序号5,即第6张时,正好余数为0,reset
- if e3_destroy_index == 0:
- enemy3_fly_sound.stop()
- each.reset()
-
- #画中型飞机
- for each in mid_enemies:
- if each.active:
- each.move()
- screen.blit(each.image, each.rect)
- #绘制血条
- pygame.draw.line(screen, BLACK, \
- (each.rect.left, each.rect.top - 5),\
- (each.rect.right, each.rect.top - 5),\
- 2)
- #生命小于20%时显示红色
- energy_remain = each.energy / enemy.MidEnemy.energy
- if energy_remain > 0.2:
- energy_color = GREEN
- else:
- energy_color = RED
- pygame.draw.line(screen, energy_color,\
- (each.rect.left, each.rect.top - 5),\
- (each.rect.left + each.rect.width * energy_remain,\
- each.rect.top - 5), 2)
- else:
- #毁灭
- if not(delay % 3):
- if e2_destroy_index == 0:
- enemy2_down_sound.play()
- screen.blit(each.destroy_images[e2_destroy_index], each.rect)
- e2_destroy_index = (e2_destroy_index + 1) % 4
- if e2_destroy_index == 0:
- each.reset()
- #画小的
- for each in small_enemies:
- if each.active:
- each.move()
- screen.blit(each.image, each.rect)
- else:
- #毁灭
-
- if not(delay % 3):
- if e1_destroy_index == 0:
- enemy1_down_sound.play()
- screen.blit(each.destroy_images[e1_destroy_index], each.rect)
- e1_destroy_index = (e1_destroy_index + 1) % 4
- if e1_destroy_index == 0:
- each.reset()
- #检测我方飞机是否被撞
- enemies_down = pygame.sprite.spritecollide(me, enemies, False, pygame.sprite.collide_mask)
- if enemies_down:
- me.active = False
- for e in enemies_down:
- e.active = False
-
-
- #绘制我方飞机
- #switch_image = not switch_image #疯狂切换me1.png和me2.png(在while True里)
- if me.active:
- if switch_image:
- screen.blit(me.image1, me.rect)
- else:
- screen.blit(me.image2, me.rect)
- else:
- #毁灭
-
- if not(delay % 3):
- if me_destroy_index == 0:
- me_down_sound.play()
- screen.blit(me.destroy_images[me_destroy_index], each.rect)
- me_destroy_index = (me_destroy_index + 1) % 4
- if me_destroy_index == 0:
- me.reset()
- #切换图片
- if not(delay % 5): #每5帧为一个周期 切换图片
- switch_image = not switch_image
- delay -= 1
- if not delay: #delay = False 循环完100帧
- delay = 100
- #更新画面
- pygame.display.flip()
- #60帧
- clock.tick(60)
- if __name__ == '__main__':
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码 |
|