import random
class TurtleandFish():
x = 10
y = 10
turtle_count = 1
def __init__(self):
self.yao = 3
self.turtlewz = [0,0]
self.fishwz = [[0,0],[0,0],[0,0],[0,0],[0,0],[0,0],[0,0],[0,0],[0,0],[0,0]]
self.turtle_life = 50
self.fish_count = 10
self.txdire = 0
self.tydire = 0
self.fxdire = [0,0,0,0,0,0,0,0,0,0]
self.fydire = [0,0,0,0,0,0,0,0,0,0]
def turtlemove(self):
movedire = 0
movedire = random.randint(0,1)
turtle_move = random.randint(1,2)
if movedire == 0:
if self.txdire == 0:
self.turtlewz[0] += turtle_move
if self.turtlewz[0] > 10:
self.txdire = 1
self.turtlewz[0] = 20 - self.turtlewz[0]
else:
self.turtlewz[0] -= turtle_move
if self.turtlewz[0] < 0:
self.txdire = 0
self.turtlewz[0] = 0 - self.turtlewz[0]
else:
if self.tydire == 0:
self.turtlewz[1] += turtle_move
if self.turtlewz[1] > 10:
self.tydire = 1
self.turtlewz[1] = 20 - self.turtlewz[1]
else:
self.turtlewz[1] -= turtle_move
if self.turtlewz[1] < 0:
self.tydire = 0
self.turtlewz[1] = 0 - self.turtlewz[1]
self.turtle_life -= 1
def fishmove(self):
for i in range(self.fish_count):
movedire = 0
movedire = random.randint(0,1)
if movedire == 0:
if self.fxdire[i] == 0:
self.fishwz[i][0] += 1
if self.fishwz[i][0] > 10:
self.fxdire[i] = 1
self.fishwz[i][0] = 9
else:
self.fishwz[i][0] -= 1
if self.fishwz[i][0] < 0:
self.fxdire[i] = 0
self.fishwz[i][0] = 1
else:
if self.fydire[i] == 0:
self.fishwz[i][1] += 1
if self.fishwz[i][1] > 10:
self.fydire[i] = 1
self.fishwz[i][1] = 9
else:
self.fishwz[i][1] -= 1
if self.fishwz[i][1] < 0:
self.fydire[i] = 0
self.fishwz[i][1] = 1
def fandtxy(self):
n = 0
for each in self.fishwz:
if each == self.turtlewz:
self.fish_count -= 1
self.turtle_life += 20
if self.turtle_life > 50:
self.turtle_life = 50
print(str(each) + '位置的小鱼被乌龟吃掉了,还剩' + str(self.fish_count) + '条小鱼')
print('乌龟体力+20,乌龟还剩' + str(self.turtle_life) + '点体力')
print('==============================================================')
self.fishwz.remove(each)
del self.fxdire[n]
del self.fydire[n]
n += 1
print('剩下的' + str(self.fish_count) + '条小鱼正在移动...')
print('乌龟正在寻找小鱼...,体力-1,剩余体力' + str(self.turtle_life))
print('==============================================================')
def gamestop(self):
if self.turtle_life == 0:
print('乌龟体力为0,小鱼胜利!')
return True
elif self.fish_count == 0:
print('没有小鱼了,乌龟胜利!')
return True
else:
return False
def eatyao(self):
if self.yao != 0:
self.yao -= 1
self.turtle_life += 10
if self.turtle_life > 50:
self.turtle_life = 50
print('==============================================================')
print('乌龟吃了药,体力+10,还剩' + str(self.turtle_life) + '点体力,乌龟还有' + str(self.yao) + '份药')
print('==============================================================')
else:
print('==============================================================')
print('乌龟没有药了!')
print('==============================================================')
a = TurtleandFish()
print('====================欢迎来到乌龟与小鱼游戏!====================')
print('''游戏规则:
a.假设游戏场景为范围x和y
b.游戏生成1只乌龟和10条小鱼
c.它们的移动方向均随机
d.乌龟的最大移动能力是2(Ta可以随机选择1还是2移动),小鱼的最大移动能力是1
e.当移动到场景边缘,自动向反方向移动
f.乌龟初始化体力为50(上限)
g.乌龟每移动一次,体力消耗1
h.当乌龟和鱼坐标重叠,乌龟吃掉小鱼,乌龟体力增加20
i.小鱼无体力
j.当乌龟体力值为0或者小鱼的数量为0游戏结束
k.游戏开始时,乌龟手持3份药,吃一份药可恢复10点体力''')
input('按回车开始游戏')
print('==============================================================')
while True:
a.turtlemove()
a.fishmove()
a.fandtxy()
if a.gamestop():
break
n = input('是否吃药(y/n)?:')
if n == 'y':
a.eatyao()
else:
input('按回车继续游戏')
print('==============================================================')
游戏效果