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楼主 |
发表于 2020-4-9 16:56:56
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这样呢,现在不报错了,跑不出结果了- #游戏编程:按以下要求定义一个乌龟类和鱼类并尝试编写游戏。
- #假设游戏场景为范围(x, y)为0<=x<=10,0<=y<=10
- #游戏生成1只乌龟和10条鱼
- #它们的移动方向均随机
- #乌龟的最大移动能力是2(Ta可以随机选择1还是2移动),鱼儿的最大移动能力是1
- #当移动到场景边缘,自动向反方向移动
- #乌龟初始化体力为100(上限)
- #乌龟每移动一次,体力消耗5
- #当乌龟和鱼坐标重叠,乌龟吃掉鱼,乌龟体力增加20
- #鱼暂不计算体力
- #当乌龟体力值为0(挂掉)或者鱼儿的数量为0游戏结束
- import easygui as g
- import random
- location_x=[1,10]
- location_y=[1,10]
- class Fish:
- def __init__(self): #定义鱼的初始情况,__init__返回值为空
- self.fish_location_save=[] #存放乌龟和鱼重合位置的类似于(1,2)形式的坐标
- self.fish_x_location=[] #单独存放乌龟和鱼重合位置的X的坐标
- self.fish_y_location=[] #单独存放乌龟和鱼重合位置的y的坐标
- #一次性随即设定10个位置,即生成10条鱼
- while len(self.fish_location_save)!=10 :
- fish_now_x=random.randint(1,10)
- fish_now_y=random.randint(1,10)
- fish_location=(fish_now_x,fish_now_y) #生成元祖,类似于(x,y)形式,然后存于self.fish_location_save列表
- if fish_location not in self.fish_location_save:
- self.fish_location_save.append(fish_location)
- self.fish_x_location.append(fish_now_x)
- self.fish_y_location.append(fish_now_y)
-
- def fish_move(self):
- #10条鱼,他们都可动可不动
- self.new_fish_location_save=[] #存放移动后新的乌龟和鱼重合位置的类似于(1,2)形式的坐标
- self.new_fish_x_location=[] #单独移动后新的乌龟和鱼重合位置的X的坐标
- self.new_fish_y_location=[] #单独移动后新的乌龟和鱼重合位置的y的坐标
- #移动10条鱼的位置
- while len(self.new_fish_location_save) != 10:
- #鱼的最大移动为1,在初始坐标的基础上,x,y+1,或者不动,所以有三种情况
- for i in range(0,10):
- new_fish_x=random.choice([self.fish_x_location[i],self.fish_x_location[i]+1,self.fish_x_location[i]-1])
- new_fish_y=random.choice([self.fish_y_location[i],self.fish_y_location[i]+1,self.fish_y_location[i]-1])
- #判断是否超出边界
- if new_fish_x not in location_x:
- new_fish_x-=1
- if new_fish_y not in location_y:
- new_fish_x-=1
- me=(new_fish_x,new_fish_y)
- if me not in self.new_fish_location_save:
- self.new_fish_location_save.append(me)
- self.new_fish_x_location.append(new_fish_x)
- self.new_fish_y_location.append(new_fish_y)
- turtle=Turtle()
- turtlr_location=turtle.turtle_move()
- if turtlr_location in self.new_fish_location_save:
- #乌龟和鱼的位置重合,删掉重合位置的鱼的坐标
- for i in len(self.fish_location_save):
- if fish_location == self.fish_location_save[i]:
- me=i
- break
- self.fish_location_save.pop(me)
-
- class Turtle:
- def __init__(self): #定义乌龟的初始情况
- #初始体力
- self.turtle_begin=100
- #随机设置初始位置
- self.now_x=random.randint(1,10)
- self.now_y=random.randint(1,10)
-
- def turtle_move(self):
- turtle_now_x=random.choice([self.now_x+1,self.now_x+2,self.now_x-1,self.now_x-2,self.now_x])
- turtle_now_y=random.choice([self.now_y+1,self.now_y+2,self.now_y-1,self.now_y-2,self.now_y])
- #判断是否超出边界
- if turtle_now_x not in location_x:
- #反向返回
- turtle_now_x-=1
- if turtle_now_y not in location_y:
- turtle_now_y-=1
- turtlr_location=(turtle_now_x,turtle_now_y)
- fish=Fish()
- fish_location_save=fish.fish_move()
- if turtlr_location in fish_location_save:
- self.turtle_begin += 20
- print("一条鱼已经被吃掉,还剩%d条鱼"%len(fish_location_save))
- return turtlr_location #返回重合位置的坐标
- else:
- return (0,0) #不重合的时候返回一个不在范围的坐标,避免鱼在盗用的时候报错
- self.turtle_begin -= 5
- if self.turtle_begin == 0:
- g.msgbox("game over")
- return self.turtle_begin
-
- fish_use=Fish()
- turtlr_use=Turtle()
- fish_use.__init__ ()
- turtlr_use.__init__()
- turtlr_use.turtle_move()
- fish_use.fish_move()
- while turtle_begin !=0 or len(fish_location_save) != 0 :
- turtlr_use.turtle_move()
- fish_use.fish_move()
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