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发表于 2020-5-9 08:59:52
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本楼为最佳答案
 这样就可以
但是播放完一遍后自动退出程序
- import sys
- import traceback
- from pygame.locals import *
- import pygame
- import random
- from random import *
- import math
- pygame.init()
- pygame.mixer.init()
- #载入游戏音乐
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.2)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.2)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- class Myplane(pygame.sprite.Sprite):
- def __init__(self,bg_size):
- pygame.sprite.Sprite.__init__(self) #继承类
- self.myplane_1_image = pygame.image.load("image/me1.png").convert_alpha()
- self.myplane_2_image = pygame.image.load("image/me2.png").convert_alpha()
- self.rect = self.myplane_1_image.get_rect()
- self.destroy_image1 = pygame.image.load("image/me_destroy_1.png").convert_alpha()
- self.destroy_image2 = pygame.image.load("image/me_destroy_2.png").convert_alpha()
- self.destroy_image3 = pygame.image.load("image/me_destroy_3.png").convert_alpha()
- self.rect = self.myplane_1_image.get_rect()
- self.rect.left,self.rect.top = \
- (bg_size[0] - self.rect.width) // 2 ,\
- bg_size[1] - self.rect.height
- self.screen_width,self.screen_height = bg_size[0],bg_size[1]
- self.speed = [0,0]
- #如果按下W,A,S,D,表示飞机分别向上下左右移动
- self.press_can_K_w = True
- self.press_can_K_s = True
- self.press_can_K_a = True
- self.press_can_K_d = True
- def move(self):
- if self.rect.left < 0 : #超过左边界,键盘a按下无效
- self.rect.left = 0
- self.press_can_K_a = False
- elif self.rect.right > self.screen_width:
- self.rect.right = self.screen_width
- self.press_can_K_d = False
- elif self.rect.top < 0 :
- self.rect.top = 0
- self.press_can_K_w = False
- elif self.rect.bottom > self.screen_height:
- self.rect.bottom = self.screen_height
- self.press_can_K_d = False
- else:
- self.press_can_K_w = True
- self.press_can_K_s = True
- self.press_can_K_a = True
- self.press_can_K_d = True
- class Bullet_myplane(pygame.sprite.Sprite):
- def __init__(self,bg_size,myplane_position):
- pygame.sprite.Sprite.__init__(self) #继承类
- self.image = pygame.image.load("image/bullet2.png").convert_alpha()
- self.rect = self.image.get_rect()
- self.width,self.height =bg_size[0], bg_size[1]
- self.myplane_position=myplane_position
- self.rect.left,self.rect.top = self.myplane_position[0],self.myplane_position[1]
- self.speed = -5
- def bullet_move(self):
- if self.rect.bottom > 0:
- self.rect.top += self.speed
- else:
- self.reset()
- def reset(self):
- self.rect.left,self.rect.top = self.myplane_position[0],self.myplane_position[1]
- class Enemyplane(pygame.sprite.Sprite):
- def __init__(self,bg_size,position):
- pygame.sprite.Sprite.__init__(self) #继承类
- self.image = pygame.image.load("image/enemy1.png").convert_alpha()
- self.breakdown_image1 = pygame.image.load("image/enemy1_down1.png").convert_alpha()
- self.breakdown_image2 = pygame.image.load("image/enemy2_down1.png").convert_alpha()
- self.rect = self.image.get_rect()
- self.width,self.height =bg_size[0], bg_size[1]
- self.rect.left,self.rect.top = position
- self.speed = 5
- def enemy_move(self):
- if self.rect.top < self.height:
- self.rect.top += self.speed
- else:
- self.reset()
- def reset(self):
- self.rect.left,self.rect.top = \
- randint(0,self.width-self.rect.width),\
- randint(-2*self.height,0)
- def main():
- pygame.init()
- bg_size = width,height = 480,700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战")
- background = pygame.image.load("image/background.png").convert()
- BLACK = (0,0,0)
- GREEN = (0,255,0)
- RED = (255,0,0)
- pygame.mixer.music.play(-1) #无限循环背景
- clock = pygame.time.Clock()
- pygame.key.set_repeat(10,10)
- #生成我方飞机
- myplane = Myplane(bg_size)
- #生成子弹
- myplane_bullet = Bullet_myplane(bg_size,myplane.rect) #想把飞机的实时位置传给子弹
- group = pygame.sprite.Group()
- #在屏幕最上方随机产生小飞机
- position = randint(0,width-40),0
- you = Enemyplane(bg_size,position)
- group.add(you)
- #延时
- delay = 1000
- #用于切换图片
- switch_image = True
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == KEYDOWN:
- myplane.move()
- if event.key == K_w and myplane.press_can_K_w == True :
- myplane.rect.top -= 10
- if event.key == K_s and myplane.press_can_K_s == True :
- myplane.rect.bottom += 10
- if event.key == K_a and myplane.press_can_K_a == True :
- myplane.rect.left -= 10
- if event.key == K_d and myplane.press_can_K_d == True :
- myplane.rect.right += 10
- screen.blit(background,(0,0))
- #绘制子弹
- myplane_bullet. bullet_move()
- screen.blit(myplane_bullet.image,myplane_bullet.rect)
- #绘制我方飞机
- switch_image = not switch_image #取反,实现不断切换
- if switch_image:
- screen.blit(myplane.myplane_1_image,myplane.rect)
- else:
- screen.blit(myplane.myplane_2_image,myplane.rect)
- #绘制敌方飞机
- for each in group:
- each.enemy_move()
- screen.blit(you.image,you.rect)
- delay -= 1
- if not delay: #如果delay为0
- delay == 200
- #检测子弹与小飞机的碰撞
- #检测和敌人飞机的碰撞
- if pygame.sprite.spritecollide(myplane, group, False):
- screen.blit(you.breakdown_image1,you.rect)
- screen.blit(myplane.destroy_image1,myplane.rect)
- screen.blit(myplane.destroy_image2,myplane.rect)
- screen.blit(myplane.destroy_image3,myplane.rect)
- me_down_sound.play()
- pygame.mixer.music.pause()
- you.speed = 0
- myplane.speed = 0
- running = False
- pygame.display.flip()
- clock.tick(60)
- if __name__ =="__main__":
- #在双击打开文件时,如果出现异常,将异常显示出来
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
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