|
马上注册,结交更多好友,享用更多功能^_^
您需要 登录 才可以下载或查看,没有账号?立即注册
x
各位,我刚上完小甲鱼飞机大战的第二节课,不知道代码出了什么问题,敌方大小飞机一开始就一起出现,然后就没了- import pygame
- import sys
- import mine_plane
- import mine_enemy
- import traceback
- from pygame.locals import *
- pygame.init()
- pygame.mixer.init()
- bg_size = width, height = 480, 700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('喜闻乐见的飞机大战')
- background = pygame.image.load('images/background.png').convert()
- # 载入游戏音乐
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.2)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.5)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- def add_small_enemies(group1, group2, num):
- for i in range(num):
- e1 = mine_enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_big_enemies(group1, group2, num):
- for i in range(num):
- e3 = mine_enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
- def add_mid_enemies(group1, group2, num):
- for i in range(num):
- e2 = mine_enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def main():
- pygame.mixer.music.play(-1)
- # 生成我方飞机
- me = mine_plane.MyPlane(bg_size)
- enemies = pygame.sprite.Group()
- # 生成敌方小飞机
- small_enemies = pygame.sprite.Group()
- add_small_enemies(small_enemies, enemies, 15)
- # 生成敌方中飞机
- mid_enemies = pygame.sprite.Group()
- add_mid_enemies(mid_enemies, enemies, 4)
- # 生成敌方大飞机
- big_enemies = pygame.sprite.Group()
- add_big_enemies(big_enemies, enemies, 2)
- clock = pygame.time.Clock()
- # 用于切换图片
- switch_image = True
- # 用于延迟
- delay = 100
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- # 检测用户的键盘操作
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
- screen.blit(background, (0, 0))
- #绘制敌方大飞机
- for each in big_enemies:
- each.move()
- if switch_image:
- screen.blit(each.image1, each.rect)
- else:
- screen.blit(each.image2, each.rect)
- #即将出现在画面中,播放音效
- if each.rect.bottom > -50:
- enemy3_fly_sound.play()
- #绘制敌方中飞机
- for each in mid_enemies:
- each.move()
- screen.blit(each.image, each.rect)
- #绘制敌方小飞机
- for each in small_enemies:
- each.move()
- screen.blit(each.image, each.rect)
- # 绘制我方飞机
- if switch_image:
- screen.blit(me.image1, me.rect)
- else:
- screen.blit(me.image2, me.rect)
- # 切换图片
- if not (delay % 5):
- switch_image = not switch_image
- delay -= 1
- if not delay:
- delay = 100
- pygame.display.flip()
- clock.tick(60)
- if __name__ == '__main__':
- try:
- main()
- except SystemExit:
- pass
- except BaseException:
- traceback.print_exc()
- pygame.quit()
- input()
复制代码
- import pygame
- class MyPlane(pygame.sprite.Sprite):
- def __init__(self, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image1 = pygame.image.load('images/me1.png').convert_alpha()
- self.image2 = pygame.image.load('images/me2.png').convert_alpha()
- self.rect = self.image1.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.rect.left, self.rect.top = \
- (self.width - self.rect.width) // 2, \
- self.height - self.rect.height - 60
- self.speed = 5
- def moveUp(self):
- if self.rect.top > 0:
- self.rect.top -= self.speed * 1.5
- else:
- self.rect.top = 0
- def moveDown(self):
- if self.rect.bottom < self.height:
- self.rect.top += self.speed * 0.7
- else:
- self.rect.bottom = self.height - 60
- def moveLeft(self):
- if self.rect.left > 0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveRight(self):
- if self.rect.right < self.width:
- self.rect.right += self.speed
- else:
- self.rect.right = self.width
复制代码
- import pygame
- from random import *
- class SmallEnemy(pygame.sprite.Sprite):
- def __init__(self, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load('images/enemy1.png').convert_alpha()
- self.rect = self.image.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.speed = 2
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-5 * self.height, 0)
- def move(self):
- if self.rect.top < self.height:
- self.rect.top += self.speed
- else:
- self.reset()
- def reset(self):
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-5 * self.height, 0)
- class MidEnemy(pygame.sprite.Sprite):
- def __init__(self, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load('images/enemy1.png').convert_alpha()
- self.rect = self.image.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.speed = 1
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-10 * self.height, -self.height)
- def move(self):
- if self.rect.top < self.height:
- self.rect.top += self.speed
- else:
- self.reset()
- def reset(self):
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-10 * self.height, -self.height)
- class BigEnemy(pygame.sprite.Sprite):
- def __init__(self, bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image1 = pygame.image.load('images/enemy3_n1.png').convert_alpha()
- self.image2 = pygame.image.load('images/enemy3_n2.png').convert_alpha()
- self.rect = self.image1.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.speed = 1
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-15 * self.height, -5 * self.height)
- def move(self):
- if self.rect.top < self.height:
- self.rect.top += self.speed
- else:
- self.reset()
- def reset(self):
- self.rect.left, self.rect.height = \
- randint(0, (self.width - self.rect.width)), \
- randint(-15 * self.height, -5 * self.height)
复制代码 |
|