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发表于 2020-5-28 23:05:35
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- #include <stdio.h>
- #include <graphics.h>
- #include <windows.h>
- #include <mmsystem.h>
- #include <time.h>
- #include <stdlib.h>
- #pragma comment (lib,"winmm.lib")
- constexpr auto WINDOWSLENGTH = 640;
- constexpr auto WINDOWSHIGHT = 480;
- IMAGE background, apple1, apple2;
- //字母结构体
- typedef struct Letter
- {
- //数据域
- int x, y;//字母坐标
- char ch;//字母ASCII码
- //指针域;
- struct Letter *pnext = NULL;
- }LETTER;
- typedef LETTER *Pt_letter;
- //初始化函数
- void GameInit()
- {
- srand((unsigned int)time(NULL));//随机数种子
- //初始化窗口
- initgraph(WINDOWSLENGTH, WINDOWSHIGHT);
- //初始化背景音乐
- mciSendString("open ./AppleGame/3.mp3", 0, 0, 0);
- mciSendString("play ./AppleGame/3.mp3", 0, 0, 0);
- //加载图片
- loadimage(&background, "./AppleGame/0.png", WINDOWSLENGTH, WINDOWSHIGHT);
- loadimage(&apple1, "./AppleGame/1.png", 50, 50);
- loadimage(&apple2, "./AppleGame/2.png", 50, 50);
- settextstyle(25, 20, "宋体");
- setbkmode(0);
- }
- //创建链表头结点
- Pt_letter Listinit()
- {
- Pt_letter p = (Pt_letter)malloc(sizeof(LETTER));
- if(p == NULL)
- {
- return 0;
- }
- p->pnext = NULL;
- return p;
- }
- //输出图片
- void GamePoint(Pt_letter pletter)
- {
- //背景图片
- putimage(0, 0, &background);
- //苹果
- putimage(0, 0, &background);
- //字母
- pletter = pletter->pnext;
- while(pletter != NULL)
- {
- putimage(pletter->x - 14, pletter->y - 17, &apple1);
- outtextxy(pletter->x, pletter->y, pletter->ch);
- pletter = pletter->pnext;
- }
- //putimage(100, 100, &apple1);//为了测试苹果和字母的关系
- //outtextxy(100+14, 100+17,L"B");
- }
- //添加链表结点
- void AddListNode(Pt_letter pletter)
- {
- //为了释放方便,用尾插法
- while(pletter->pnext != NULL)
- {
- pletter = pletter->pnext;
- }
-
-
- //Pt_letter pnode = (Pt_letter)malloc(sizeof(pnode));
- Pt_letter pnode = (Pt_letter)malloc(sizeof(*pnode));
-
- pnode->x = rand() % 591 + 14;
- pnode->y = 17;
- pnode->ch = rand() % 27 + 'A';
- pnode->pnext = pletter->pnext; //为了让这个结点的pnext指向NULL
- pletter->pnext = pnode; //把头结点和下一个结点相连,从第二次开始,作用就是连接各个结点。
- }
- int main()
- {
- GameInit();
- Pt_letter pletter = Listinit();
- for(int i = 0; i < 10; i++)
- {
- AddListNode(pletter);
- }
- GamePoint(pletter);
- system("pause");
- return 0;
- }
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