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发表于 2020-6-18 18:59:36
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显示全部楼层
- import pygame
- class MYPlane(pygaem.sprite.Sprite):
- def _init_(self, bg_size):
- pygame.sprite.Sprite._init_(self)
- self.image1 = pygame.image.load("images/mel.png").convert_alpha()
- self.image2 = pygame.image.load("images/me2.png").convert_alpha()
- self.destroy_images = []
- self.destroy_images.extend([\
- pygame .image.load("me_destroy_1.png").convert_alpha(), \
- pygame .image.load("me_destroy_2.png").convert_alpha(), \
- pygame .image.load("me_destroy_3.png").convert_alpha(), \
- pygame .image.load("me_destroy_4.png").convert_alpha() \
- ])
- self.rect = self.image1.get_rect()
- self.width,self.height = bg_sie[0],bg_size[1]
- self.rect.left,self.rect.top = \
- (self.width - self.rect.width)//2,\
- self.height - self.rect.height - 60
- self.speed = 10
- self.active = True
- def moveup(self):
- if self.rect.top > 0:
- self.rect.top -= self.speed
- else:
- self.rect.top = 0
- def moveDown(self):
- if self.rect.bottom < self.height - 60:
- self.rect.top += self.speed
- else:
- self.rect.bottom = self.height - 60
- def moveLeft(self):
- if self.rect.left > 0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveRight(self):
- if self.rect.right < self.width:
- self.rect.left += self.speed
- else:
- self.rect.right = self.width
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