import pygame
import sys
from pygame.locals import *
# 初始化 py1game
pygame.init()
size = width, height = 800, 500
speed = [-2, 1]
bg = (255, 255, 255) # RGB
fullscreen = False
# 创建指定大小的窗口
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面")
# 加载图片
turtle = pygame.image.load("E:\\桌面\\images\\train.jpg")
# 获得图像的位置矩形
position = turtle.get_rect()
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.k_a:
turtle = l_head
speed = [-1,0]
if event.key == pygame.K_d:
turtle = r_head
speed = [1,0]
if event.key == pygame.K_w:
speed = [0,-1]
if event.key == pygame.K_s:
speed = [0,1]
#全屏按F11
if event.key == pygame.K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024,768),FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 移动图像
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle, True, False)
# 反方向移动
speed[0] = -speed[0]
if position.top < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle, position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
pygame.time.delay(10)
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