本帖最后由 zltzlt 于 2020-8-1 18:15 编辑
这样基本上可以了import pygame
import sys
from pygame.locals import *
# 初始化pygame
pygame.init()
size = width, height = 600, 400
speed = [-2, 1]
bg = (255, 255, 255) # RGB
clock = pygame.time.Clock()
fullscreen = False
# 创建指定大小的窗口 Surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption('初次见面,请大家多多关照!')
# 加载图片
turtle = pygame.image.load('turtle.png')
# 获得图像的位置矩形
position = turtle.get_rect()
l_head = turtle
r_head = pygame.transform.flip(turtle, True, False)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1, 0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1, 0]
if event.key == K_UP:
speed = [0, -1]
if event.key == K_DOWN:
speed = [0, 1]
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
SIZE = width, height = pygame.display.list_modes()[0]
pygame.display.set_mode(SIZE, FULLSCREEN | HWSURFACE)
else:
width, height = size
pygame.display.set_mode(size)
# 移动图像
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle, True, False)
# 反方向移动
speed[0] = -speed[0]
if position.top < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle, position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(100)
|