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跟随小甲鱼课程实践,小乌龟在窗口模式移动正常,但是全屏后小乌龟只在屏幕边缘移动,运动轨迹十分诡异
- import pygame
- import sys
- from pygame.locals import *
- # 初始化pygame
- pygame.init()
- size = width, height = 600, 400
- speed = [-2, 1]
- bg = (255, 255, 255) # RGB
- clock = pygame.time.Clock()
- fullscreen = False
- # 创建指定大小的窗口 Surface
- screen = pygame.display.set_mode(size)
- # 设置窗口标题
- pygame.display.set_caption('初次见面,请大家多多关照!')
- # 加载图片
- turtle = pygame.image.load('turtle.png')
- # 获得图像的位置矩形
- position = turtle.get_rect()
- l_head = turtle
- r_head = pygame.transform.flip(turtle, True, False)
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- if event.type == KEYDOWN:
- if event.key == K_LEFT:
- turtle = l_head
- speed = [-1, 0]
- if event.key == K_RIGHT:
- turtle = r_head
- speed = [1, 0]
- if event.key == K_UP:
- speed = [0, -1]
- if event.key == K_DOWN:
- speed = [0, 1]
- # 全屏(F11)
- if event.key == K_F11:
- fullscreen = not fullscreen
- if fullscreen:
- SIZE = pygame.display.list_modes()[0]
- pygame.display.set_mode(SIZE, FULLSCREEN | HWSURFACE)
- else:
- pygame.display.set_mode(size)
- # 移动图像
- position = position.move(speed)
- if position.left < 0 or position.right > width:
- # 翻转图像
- turtle = pygame.transform.flip(turtle, True, False)
- # 反方向移动
- speed[0] = -speed[0]
- if position.top < 0 or position.bottom > height:
- speed[1] = -speed[1]
- # 填充背景
- screen.fill(bg)
- # 更新图像
- screen.blit(turtle, position)
- # 更新界面
- pygame.display.flip()
- # 延迟10毫秒
- # pygame.time.delay(10)
- clock.tick(100)
复制代码
本帖最后由 zltzlt 于 2020-8-1 18:15 编辑
这样基本上可以了 - import pygame
- import sys
- from pygame.locals import *
- # 初始化pygame
- pygame.init()
- size = width, height = 600, 400
- speed = [-2, 1]
- bg = (255, 255, 255) # RGB
- clock = pygame.time.Clock()
- fullscreen = False
- # 创建指定大小的窗口 Surface
- screen = pygame.display.set_mode(size)
- # 设置窗口标题
- pygame.display.set_caption('初次见面,请大家多多关照!')
- # 加载图片
- turtle = pygame.image.load('turtle.png')
- # 获得图像的位置矩形
- position = turtle.get_rect()
- l_head = turtle
- r_head = pygame.transform.flip(turtle, True, False)
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- if event.type == KEYDOWN:
- if event.key == K_LEFT:
- turtle = l_head
- speed = [-1, 0]
- if event.key == K_RIGHT:
- turtle = r_head
- speed = [1, 0]
- if event.key == K_UP:
- speed = [0, -1]
- if event.key == K_DOWN:
- speed = [0, 1]
- # 全屏(F11)
- if event.key == K_F11:
- fullscreen = not fullscreen
- if fullscreen:
- SIZE = width, height = pygame.display.list_modes()[0]
- pygame.display.set_mode(SIZE, FULLSCREEN | HWSURFACE)
- else:
- width, height = size
- pygame.display.set_mode(size)
- # 移动图像
- position = position.move(speed)
- if position.left < 0 or position.right > width:
- # 翻转图像
- turtle = pygame.transform.flip(turtle, True, False)
- # 反方向移动
- speed[0] = -speed[0]
- if position.top < 0 or position.bottom > height:
- speed[1] = -speed[1]
- # 填充背景
- screen.fill(bg)
- # 更新图像
- screen.blit(turtle, position)
- # 更新界面
- pygame.display.flip()
- # 延迟10毫秒
- # pygame.time.delay(10)
- clock.tick(100)
复制代码
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小乌龟只在红色区域移动,还穿来穿去
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