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import pygame,sys
import traceback
from pygame.locals import *
import pygame
class Myplane(pygame.sprite.Sprite):
def _init_(self,bg_size):
pygame.sprite.Sprie._init_(self)
self.image=pygame.image.load("images/me1.png").convert_alpha()
self.rect=self.image.get_rect()
self.width,self.height=bg_size[0],bg_size[1]
self.rect.left,self.rect.top=(self.width-self.rect.width)//2,\
self.height-self.rect.height-60
self.speed=10
def moveUp(self):
if self.rect.top>0:
self.rect.top -= self.speed
else:
self.rect.top = 0
def moveDown(self):
if self.rect.bottom<self.height:
self.rect.top +=self.speed
else:
self.rect.bottom = self.height - 60
def moveLeft(self):
if self.rect.left>0:
self.rect.left -= self.speed
else:
self.rect.left = 0
def moveRight(self):
if self.rect.right < self.width:
self.rect.left +=self.speed
else:
self.rect.right = self.width
pygame.init()
bg_size=width,height=480,700
window=pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background=pygame.image.load("images/background.png").convert()
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
pygame.mixer.music.play(-1)
#生成我方飞机
me=Myplane(bg_size)
clock=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
#检测用户键盘操作
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
#绘制我方飞机
window.blit(me.image,me.rect)
window.blit(background,(0,0))
pygame.display.flip()
clock.tick(60)
让飞机动起来,运行时报错:TypeError: add() argument after * must be an iterable, not int
me=Myplane(bg_size)这行出问题了,怎么回事呀
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