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本帖最后由 gaowei1 于 2020-12-17 22:09 编辑
大佬求解,为什么我照着视频敲的代码,碰撞检测时只有一个小球在动,其他4个都在原地鬼畜啊
- import pygame
- import sys
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self,image,position,speed,bg_size):
- super().__init__()
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left ,self.rect.top = position
- self.speed = speed
- self.width,self.height = bg_size
- self.radius = self.rect.width / 2
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.right < 0:
- self.rect.left = self.width
- elif self.rect.left > self.width:
- self.rect.right = 0
- elif self.rect.bottom < 0:
- self.rect.top = self.height
- elif self.rect.top > self.height:
- self.rect.bottom = 0
- def main():
- pygame.init()
- ball_image = '1.png'
- bg_imagre = '2.png'
- running = True
- bg_size = width,height = 1024,681
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('play the ball')
- background = pygame.image.load(bg_imagre).convert_alpha()
- balls = []
- group = pygame.sprite.Group()
- for i in range(5):
- position = randint(0,width-100),randint(0,height-100)
- speed = [randint(-10,10),randint(-10,10)]
- ball = Ball(ball_image,position,speed,bg_size)
- #检测球生成时是否发生碰撞
- while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
- ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
- balls.append(ball)
- group.add(ball)
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background,(0,0))
- for each in balls:
- each.move()
- screen.blit(each.image,each.rect)
- for each in group:
- group.remove(each)
- if pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
- each.speed[0] = - each.speed[0]
- each.speed[1] = - each.speed[1]
- group.add(each)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == '__main__':
- main()
复制代码
第74行应该改为each
- if pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
复制代码- if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
复制代码
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