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本帖最后由 qin_yin 于 2021-1-1 00:12 编辑
请问pygame中的rect对象其中某一个属性发生改变,其他的属性是不是也会发生相应改变:
如top属性 = 10,rect对象会自动根据这个属性,对其他相关的属性作出改变, 提出这个疑惑的原因是,我发现33行到48行的内容中被注释的地方,发现注释和没注释运行起来效果一样,而且属性的值也是一样的
- import pygame
- import sys
- bg = (15, 180, 44)
- speed = [1, 1]
- size = width, height = 600, 400
- set_full_screen = False
- # 实例化Clock,后续将用CLock类的tick方法控制帧数
- fcolck = pygame.time.Clock()
- # 设置窗口模式
- screen = pygame.display.set_mode(size, pygame.RESIZABLE)
- # 设置窗口标题
- pygame.display.set_caption('Test')
- # 导入图片
- ball = pygame.image.load(r'D:\python库\PYG02.gif')
- # 获得图片的矩形信息
- ball_rect = ball.get_rect()
- resolving_power = pygame.display.list_modes()
- mouse_button_up = False
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == pygame.MOUSEMOTION:
- if mouse_button_up:
- new_position = ball_rect.move(event.rel)
- # 限制图像移动范围
- if new_position.top < 0:
- new_position.top = 0
- # new_position.bottom = new_position.h
- elif new_position.bottom > height:
- new_position.bottom = height
- #new_position.top = height - new_position.h
- if new_position.left < 0:
- new_position.left = 0
- # new_position.right = new_position.w
- elif new_position.right > width:
- new_position.right = width
- # new_position.left = width - new_position.w
- print(new_position.left)
- ball_rect = new_position
- elif event.type == pygame.MOUSEBUTTONUP:
- mouse_button_up = False
- elif event.type == pygame.MOUSEBUTTONDOWN:
- if ball_rect.left < event.pos[0] < ball_rect.right and ball_rect.top < event.pos[1] < ball_rect.bottom:
- mouse_button_up = True
- elif event.type == pygame.VIDEORESIZE:
- size = width, height = event.w, event.h
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- speed[1] = speed[1] + 1 if speed[1] >= 0 else speed[1] - 1
- print(speed[1], '上')
- elif event.key == pygame.K_DOWN:
- speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1) * int((speed[1] / abs(speed[1])))
- print(speed[1], '下')
- elif event.key == pygame.K_LEFT:
- speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1) * int((speed[0] / abs(speed[0])))
- print(speed[0], '左')
- elif event.key == pygame.K_RIGHT:
- speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
- print(speed[0], '右')
- elif event.key == pygame.K_ESCAPE:
- sys.exit()
- elif event.key == pygame.K_F11:
- set_full_screen = not set_full_screen
- if set_full_screen:
- side = width, height = 1920, 870
- pygame.display.set_mode(side, pygame.FULLSCREEN)
- else:
- side = width, height = 600, 400
- pygame.display.set_mode(side)
- if ball_rect.left < 0 or ball_rect.right > width:
- speed[0] = -speed[0]
- if ball_rect.top < 0 or ball_rect.bottom > height:
- speed[1] = -speed[1]
- # 判断窗口是否被显示界面(屏幕绘制/非图标化,最小化)
- # if pygame.display.get_active():
- # ball_rect = ball_rect.move(speed)
- screen.fill(bg)
- screen.blit(ball, ball_rect)
- pygame.display.update()
- fcolck.tick(30)
复制代码
其他属性是会变化的 你可以把它理解成一个窗口 ,width和height一般是不变的 所以当你任意改 top bottom, left right中一个另外对应的一个属性也会改变
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