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import pygame
x
马上注册,结交更多好友,享用更多功能^_^您需要 登录 才可以下载或查看,没有账号?立即注册  import sys
 import traceback
 from pygame.locals import *
 from random import *
 
 
 #球类继承自Sprite类
 class Ball(pygame.sprite.Sprite):
 def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):
 #初始化动画精灵
 pygame.sprite.Sprite.__init__(self)
 
 self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
 self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
 
 #self.grayball_image = pygame.image.load(_image).convert_alpha()
 self.rect = self.grayball_image.get_rect()
 #将小球放在指定位置
 self.rect.left,self.rect.top = position
 self.side = [choice([-1,1]),choice([-1,1])]
 self.speed = speed
 self.collide = False
 self.target = target
 self.control = False
 self.width,self.height = bg_size[0],bg_size[1]
 self.radius = self.rect.width / 2
 
 def move(self):
 if self.control:
 self.rect = self.rect.move(self.speed)
 else:
 self.rect = self.rect.move((self.side[0] * self.speed[0],\
 self.side[1] * self.speed[1]))
 
 #如果小球的左侧出来了界,那么将小球左侧的位置改为右侧的边界
 #这样便实现了从左边进入,右边出来的效果
 if self.rect.right <= 0:
 self.rect.left = self.width
 
 elif self.rect.left >= self.width:
 self.rect.right = 0
 
 elif self.rect.bottom <= 0:
 self.rect.top = self.height
 
 elif self.rect.top >= self.height:
 self.rect.bottom = 0
 
 def check(self,motion):
 #要求100%匹配是很难的,所以要降低点难度
 if self.target < motion < self.target + 5:
 return True
 else:
 return False
 
 class Glass(pygame.sprite.Sprite):
 def __init__(self,glass_image,mouse_image,bg_size):
 #初始化动画精灵
 pygame.sprite.Sprite.__init__(self)
 
 self.glass_image = \
 pygame.image.load(glass_image).convert_alpha()
 self.glass_rect = self.glass_image.get_rect()
 self.glass_rect.left,self.glass_rect.top = \
 (bg_size[0] - self.glass_rect.width)// 2,\
 bg_size[1] - self.glass_rect.height
 
 self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
 self.mouse_rect = self.mouse_image.get_rect()
 self.mouse_rect.left,self.mouse_rect.top = \
 self.glass_rect.left,self.glass_rect.top
 pygame.mouse.set_visible(False)
 
 def main():
 pygame.init()
 
 glass_image = "glass.png"
 grayball_image = "gray_ball.png"
 greenball_image = "green_ball.png"
 mouse_image = "hand.png"
 bg_image = "background.png"
 
 running = True
 
 #添加背景音乐
 pygame.mixer.music.load("haoting.mp3")
 pygame.mixer.music.play()
 
 #添加音效
 loser_sound = pygame.mixer.Sound("loser.wav")
 laugh_sound = pygame.mixer.Sound("laugh.wav")
 winner_sound = pygame.mixer.Sound("winner.wav")
 hole_sound = pygame.mixer.Sound("hole.wav")
 
 #音乐播放完时游戏结束
 GANEOVER = USEREVENT
 pygame.mixer.music.set_endevent(GANEOVER)
 
 #根据背景图片指定游戏界面尺寸
 bg_size = width,height = 1024,681
 screen = pygame.display.set_mode(bg_size)
 pygame.display.set_caption("Play the ball - FishC Demo")
 
 background = pygame.image.load(bg_image).convert_alpha()
 
 hole = [(117,119,199,201),(225,227,390,392),(503,505,320,322),\
 (698,700,194,192,(906,908,419,421))]
 
 msg =[]
 
 #用来存放小球对象的列表
 balls = []
 group = pygame.sprite.Group()
 
 #创建五个小球
 BALL_NUM = 5
 for i in range(BALL_NUM):
 
 #位置随机,速度随机
 position = randint(0,width-100),randint(0,height-100)
 speed = [randint(1,10),randint(1,10)]
 ball = Ball(grayball_image,greenball_image,position,speed,bg_size,5 * (i+1))
 
 #检测新诞生小球的位置是否会卡主其他小球
 while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
 ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
 balls.append(ball)
 group.add(ball)
 
 glass = Glass(glass_image,mouse_image,bg_size)
 #motion用于记录鼠标在玻璃面板产生的事件数量
 motion = 0
 
 #1s 检查一次“摩擦摩擦”
 MYTIMER = USEREVENT + 1
 pygame.time.set_timer(MYTIMER,1000)
 
 pygame.key.set_repeat(100,100)
 
 clock = pygame.time.Clock()
 
 while running:
 for event in pygame.event.get():
 if event.type == QUIT:
 pygame.quit()
 sys.exit()
 
 elif event.type == GANEOVER:
 loser_sound.play()
 pygame.time.delay(2000)
 laugh_sound.play()
 running = False
 
 
 elif event.type == MYTIMER:
 if motion:
 for each in group:
 if each.check(motion):
 each.speed = [0,0]
 each.control = True
 motion = 0
 
 elif event.type == MOUSEMOTION:
 motion += 1
 
 elif event.type == KEYDOWN:
 if event.key == K_w:
 for each in group:
 if each.control:
 each.speed[1] -= 1
 
 if event.key == K_s:
 for each in group:
 if each.control:
 each.speed[1] += 1
 
 if event.key == K_a:
 for each in group:
 if each.control:
 each.speed[0] -= 1
 
 if event.key == K_d:
 for each in group:
 if each.control:
 each.speed[0] += 1
 
 
 if event.key == K_SPACE:
 for each in group:
 if each.control:
 for i in hole:
 if i[0] <= each.rect.left <= i[1] and\
 i[2] <= each.rect.top <= i[3]:
 hole_sound.play()
 each,speed = [0,0]
 group.remove(each)
 temp = balls.pop(balls.index(each))
 balls.insert(0,temp)
 hole.remove(i)
 if not hole:
 pygame.mixer.music.stop()
 winner_sound.play()
 pygame.time.delay(3000)
 msg = pygame.image.load("win,png").convert_plpha()
 msg_pos = (width - msg.get_width()) // 2,\
 (height - msg.get_height()) // 2
 msg.append((msg,msg_pos))
 laugh_sound.play()
 
 
 
 
 screen.blit(background,(0,0))
 screen.blit(glass.glass_image,glass.glass_rect)
 
 glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()
 if glass.mouse_rect.left < glass.glass_rect.left:
 glass.mouse_rect.left = glass.glass_rect.left
 
 if glass.mouse_rect.left > glass.glass_rect.right - glass.mouse_rect.width:
 glass.mouse_rect.left = glass.glass_rect.right - glass.mouse_rect.width
 
 if glass.mouse_rect.top < glass.glass_rect.top:
 glass.mouse_rect.top = glass.glass_rect.top
 
 if glass.mouse_rect.top > glass.glass_rect.bottom - glass.mouse_rect.height:
 glass.mouse_rect.top = glass.glass_rect.bottom - glass.mouse_rect.height
 
 screen.blit(glass.mouse_image,glass.mouse_rect)
 
 
 for each in balls:
 each.move()
 
 if each.collide:
 each.speed = [randint(1,10),randint(1,10)]
 each.collide = False
 if each.control:
 #画绿色的小球
 screen.blit(each.greenball_image,each.rect)
 else:
 screen.blit(each.grayball_image,each.rect)
 
 for each in group:
 group.remove(each)
 
 if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
 each.side[0] = -each.side[0]
 each.side[1] = -each.side[1]
 each.collide = True
 if each.control:
 each.side[0] = -1
 each.side[1] = -1
 each.control = False
 
 group.add(each)
 
 for msg in msg:
 screen,blit(msg[0],msg[1])
 
 pygame.display.flip()
 clock.tick(30)
 
 
 if __name__ == "__main__":
 try:
 main()
 except SystemExit:
 pass
 except:
 traceback.print_exc()
 #
 pygame.quit()
 input()
 
 
 问题如下:
 
 Python 3.9.0 (tags/v3.9.0:9cf6752, Oct  5 2020, 15:34:40) [MSC v.1927 64 bit (AMD64)] on win32
 Type "help", "copyright", "credits" or "license()" for more information.
 >>>
 ========================= RESTART: E:\py\p18章\p18_20.py ========================
 pygame 2.0.1 (SDL 2.0.14, Python 3.9.0)
 Hello from the pygame community. https://www.pygame.org/contribute.html
 Traceback (most recent call last):
 File "E:\py\p18章\p18_20.py", line 268, in <module>
 main()
 File "E:\py\p18章\p18_20.py", line 198, in main
 temp = balls.pop(balls.index(each))
 ValueError: 0 is not in list
 
 
 
 
 
 
 
 
 
balls.index()是返回对象的索引,你的balls列表里面么有each这个元素,你这个就不能运行 | 
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