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 发表于 2021-4-18 18:42:24
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| 复制代码#include "screen.h"
#include <math.h>
void draw(screen_t *screen, size_t n) {
    size_t x = 0, y = 0;
    for(y = 0; y < n; ++y) {
        screen_putchar(screen, x++, y, '@');
    }
    x = n - 1;
    for(y = 0; y < n; ++y) {
        screen_putchar(screen, x--, y, '@');
    }
}
int main(void) {
    screen_t *screen = screen_init(130, 40);
    size_t n;
    scanf("%lu", &n);
    draw(screen, n);
    screen_refresh(screen, stdout);
    screen_deinit(screen);
    return 0;
}
 复制代码#ifndef _SCREEN_H_
#define _SCREEN_H_
#include <stdio.h>
#include <stddef.h>
typedef struct {
    size_t width, height;
    char *buff;
} screen_t;
screen_t *screen_init(size_t width, size_t height);
void screen_deinit(screen_t *screen);
void screen_putchar(screen_t *screen, size_t x, size_t y, char ch);
void screen_refresh(screen_t *screen, FILE *fp);
void screen_draw_border(screen_t *screen, char ch);
#endif
 复制代码#include "screen.h"
#include <stdlib.h>
#include <string.h>
screen_t *screen_init(size_t width, size_t height) {
    screen_t *screen = malloc(sizeof(*screen));
    *screen = (screen_t){width, height, malloc(width * height)};
    memset(screen->buff, ' ', screen->width * screen->height);
    return screen;
}
void screen_deinit(screen_t *screen) {
    free(screen->buff);
    free(screen);
}
void screen_putchar(screen_t *screen, size_t x, size_t y, char ch) {
    if(x < screen->width && y < screen->height)
        screen->buff[y * screen->width + x] = ch;
}
void screen_refresh(screen_t *screen, FILE *fp) {
    for(size_t y = 0; y < screen->height; ++y) {
        for(size_t x = 0; x < screen->width; ++x) {
            fputc(screen->buff[y * screen->width + x], fp);
        }
        fputc('\n', fp);
    }
}
void screen_draw_border(screen_t *screen, char ch) {
    for(size_t y = 0; y < screen->height; ++y) {
        for(size_t x = 0; x < screen->width; ++x) {
            if(y == 0 || x == 0 || y == screen->height - 1 || x == screen->width - 1)
                screen_putchar(screen, x, y, ch);
        }
    }
}
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