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本帖最后由 we6540 于 2012-7-14 21:20 编辑
为什么在网上下载的C源码多数运行不了啊! 比如这个扫雷游戏
一编译就弹出这个错误
- :\qwd\3.cpp(2) : fatal error C1083: Cannot open include file: 'graphics.h': No such file or directory
- 执行 cl.exe 时出错.
复制代码
这是怎么回事啊求各位鱼油求解
- //扫雷游戏
- #include <graphics.h>
- #include <stdlib.h>
- #include <dos.h>
- #define LEFTPRESS 0xff01
- #define LEFTCLICK 0xff10
- #define LEFTDRAG 0xff19
- #define MOUSEMOVE 0xff08
- struct
- {
- int num;
- int roundnum;
- int flag;
- }Mine[10][10];
- int gameAGAIN=0;
- int gamePLAY=0;
- int mineNUM;
- char randmineNUM[3];
- int Keystate;
- int MouseExist;
- int MouseButton;
- int MouseX;
- int MouseY;
- void Init(void);
- void MouseOn(void);
- void MouseOff(void);
- void MouseSetXY(int,int);
- int LeftPress(void);
- int RightPress(void);
- void MouseGetXY(void);
- void Control(void);
- void GameBegain(void);
- void DrawSmile(void);
- void DrawRedflag(int,int);
- void DrawEmpty(int,int,int,int);
- void GameOver(void);
- void GameWin(void);
- int MineStatistics(int,int);
- int ShowWhite(int,int);
- void GamePlay(void);
- void Close(void);
- void main(void)
- {
- Init();
- Control();
- Close();
- }
- void Init(void)
- {
- int gd=DETECT,gm;
- initgraph(&gd,&gm,"D://tc20//BGI");
- }
- void Close(void)
- {
- closegraph();
- }
- void MouseOn(void)
- {
- _AX=0x01;
- geninterrupt(0x33);
- }
- void MouseOff(void)
- {
- _AX=0x02;
- geninterrupt(0x33);
- }
- void MouseSetXY(int x,int y)
- {
- _CX=x;
- _DX=y;
- _AX=0x04;
- geninterrupt(0x33);
- }
- int LeftPress(void)
- {
- _AX=0x03;
- geninterrupt(0x33);
- return(_BX&1);
- }
- int RightPress(void)
- {
- _AX=0x03;
- geninterrupt(0x33);
- return(_BX&2);
- }
- void MouseGetXY(void)
- {
- _AX=0x03;
- geninterrupt(0x33);
- MouseX=_CX;
- MouseY=_DX;
- }
- void Control(void)
- {
- int gameFLAG=1;
- while(1)
- {
- if(gameFLAG)
- {
- GameBegain();
- GamePlay();
- if(gameAGAIN==1)
- {
- gameAGAIN=0;
- continue;
- }
- }
- MouseOn();
- gameFLAG=0;
- if(LeftPress())
- {
- MouseGetXY();
- if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85)
- {
- gameFLAG=1;
- continue;
- }
- }
- if(kbhit())
- break;
- }
- MouseOff();
- }
- void DrawSmile(void)
- {
- setfillstyle(SOLID_FILL,YELLOW);
- fillellipse(290,75,10,10);
- setcolor(YELLOW);
- setfillstyle(SOLID_FILL,BLACK);
- fillellipse(285,75,2,2);
- fillellipse(295,75,2,2);
- setcolor(BLACK);
- bar(287,80,293,81);
- }
- void DrawRedflag(int i,int j)
- {
- setcolor(7);
- setfillstyle(SOLID_FILL,RED);
- bar(198+j*20,95+i*20,198+j*20+5,95+i*20+5);
- setcolor(BLACK);
- line(198+j*20,95+i*20,198+j*20,95+i*20+10);
- }
- void DrawEmpty(int i,int j,int mode,int color)
- {
- setcolor(color);
- setfillstyle(SOLID_FILL,color);
- if(mode==0)
- bar(200+j*20-8,100+i*20-8,200+j*20+8,100+i*20+8);
- else
- if(mode==1)
- bar(200+j*20-7,100+i*20-7,200+j*20+7,100+i*20+7);
- }
- void GameBegain(void)
- {
- int i,j;
- cleardevice();
- if(gamePLAY!=1)
- {
- MouseSetXY(290,70);
- MouseX=290;
- MouseY=70;
- }
- gamePLAY=1;
- mineNUM=0;
- setfillstyle(SOLID_FILL,7);
- bar(190,60,390,290);
- for(i=0;i<10;i++)
- for(j=0;j<10;j++)
- DrawEmpty(i,j,0,8);
- setcolor(7);
- DrawSmile();
- randomize();//__page_break__
- for(i=0;i<10;i++)
- for(j=0;j<10;j++)
- {
- Mine[i][j].num=random(8);
- if(Mine[i][j].num==1)
- mineNUM++;
- else
- Mine[i][j].num=2;
- Mine[i][j].flag=0;
- }
- sprintf(randmineNUM,"%d",mineNUM);
- setcolor(1);
- settextstyle(0,0,2);
- outtextxy(210,70,randmineNUM);
- mineNUM=100-mineNUM;
- MouseOn();
- }
- void GameOver(void)
- {
- int i,j;
- setcolor(0);
- for(i=0;i<10;i++)
- for(j=0;j<10;j++)
- if(Mine[i][j].num==1)
- {
- DrawEmpty(i,j,0,RED);
- setfillstyle(SOLID_FILL,BLACK);
- fillellipse(200+j*20,100+i*20,7,7);
- }
- }
- void GameWin(void)
- {
- setcolor(11);
- settextstyle(0,0,2);
- outtextxy(230,30,"YOU WIN!");
- }
- int MineStatistics(int i,int j)
- {
- int nNUM=0;
- if(i==0&&j==0)
- {
- if(Mine[0][1].num==1)
- nNUM++;
- if(Mine[1][0].num==1)
- nNUM++;
- if(Mine[1][1].num==1)
- nNUM++;
- }
- else
- if(i==0&&j==9)
- {
- if(Mine[0][8].num==1)
- nNUM++;
- if(Mine[1][9].num==1)
- nNUM++;
- if(Mine[1][8].num==1)
- nNUM++;
- }
- else
- if(i==9&&j==0)
- {
- if(Mine[8][0].num==1)
- nNUM++;
- if(Mine[9][1].num==1)
- nNUM++;
- if(Mine[8][1].num==1)
- nNUM++;
- }
- else
- if(i==9&&j==9)
- {
- if(Mine[9][8].num==1)
- nNUM++;
- if(Mine[8][9].num==1)
- nNUM++;
- if(Mine[8][8].num==1)
- nNUM++;
- }
- else if(j==0)
- {
- if(Mine[i][j+1].num==1)
- nNUM++;
- if(Mine[i+1][j].num==1)
- nNUM++;
- if(Mine[i-1][j].num==1)
- nNUM++;
- if(Mine[i-1][j+1].num==1)
- nNUM++;
- if(Mine[i+1][j+1].num==1)
- nNUM++;
- }
- else if(j==9)
- {
- if(Mine[i][j-1].num==1)
- nNUM++;
- if(Mine[i+1][j].num==1)
- nNUM++;
- if(Mine[i-1][j].num==1)
- nNUM++;
- if(Mine[i-1][j-1].num==1)
- nNUM++;
- if(Mine[i+1][j-1].num==1)
- nNUM++;
- }
- else if(i==0)
- {
- if(Mine[i+1][j].num==1)
- nNUM++;
- if(Mine[i][j-1].num==1)
- nNUM++;
- if(Mine[i][j+1].num==1)
- nNUM++;
- if(Mine[i+1][j-1].num==1)
- nNUM++;
- if(Mine[i+1][j+1].num==1)
- nNUM++;
- }
- else if(i==9)
- {
- if(Mine[i-1][j].num==1)
- nNUM++;
- if(Mine[i][j-1].num==1)
- nNUM++;
- if(Mine[i][j+1].num==1)
- nNUM++;
- if(Mine[i-1][j-1].num==1)
- nNUM++;
- if(Mine[i-1][j+1].num==1)
- nNUM++;
- }
- else
- {
- if(Mine[i-1][j].num==1)
- nNUM++;
- if(Mine[i-1][j+1].num==1)
- nNUM++;
- if(Mine[i][j+1].num==1)
- nNUM++;
- if(Mine[i+1][j+1].num==1)
- nNUM++;
- if(Mine[i+1][j].num==1)
- nNUM++;
- if(Mine[i+1][j-1].num==1)
- nNUM++;
- if(Mine[i][j-1].num==1)
- nNUM++;
- if(Mine[i-1][j-1].num==1)
- nNUM++;
- }//__page_break__
- return (nNUM);
- }
- int ShowWhite(int i,int j)
- {
- if(Mine[i][j].flag==1||Mine[i][j].num==0)
- return;
- mineNUM--;
- if(Mine[i][j].roundnum==0&&Mine[i][j].num!=1)
- {
- DrawEmpty(i,j,1,7);
- Mine[i][j].num=0;
- }
- else
- if(Mine[i][j].roundnum!=0)
- {
- DrawEmpty(i,j,0,8);
- sprintf(randmineNUM,"%d",Mine[i][j].roundnum);
- setcolor(RED);
- outtextxy(195+j*20,95+i*20,randmineNUM);
- Mine[i][j].num=0;
- return ;
- }
- if(i!=0&&Mine[i-1][j].num!=1)
- ShowWhite(i-1,j);
- if(i!=0&&j!=9&&Mine[i-1][j+1].num!=1)
- ShowWhite(i-1,j+1);
- if(j!=9&&Mine[i][j+1].num!=1)
- ShowWhite(i,j+1);
- if(j!=9&&i!=9&&Mine[i+1][j+1].num!=1)
- ShowWhite(i+1,j+1);
- if(i!=9&&Mine[i+1][j].num!=1)
- ShowWhite(i+1,j);
- if(i!=9&&j!=0&&Mine[i+1][j-1].num!=1)
- ShowWhite(i+1,j-1);
- if(j!=0&&Mine[i][j-1].num!=1)
- ShowWhite(i,j-1);
- if(i!=0&&j!=0&&Mine[i-1][j-1].num!=1)
- ShowWhite(i-1,j-1);
- }
- void GamePlay(void)
- {
- int i,j,Num;
- for(i=0;i<10;i++)
- for(j=0;j<10;j++)
- Mine[i][j].roundnum=MineStatistics(i,j);
- while(!kbhit())
- {
- if(LeftPress())
- {
- MouseGetXY();
- if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85)
- {
- MouseOff();
- gameAGAIN=1;
- break;
- }
- if(MouseX>190&&MouseX<390&&MouseY>90&&MouseY<290)
- {
- j=(MouseX-190)/20;
- i=(MouseY-90)/20;
- if(Mine[i][j].flag==1)
- continue;
- if(Mine[i][j].num!=0)
- {
- if(Mine[i][j].num==1)
- {
- MouseOff();
- GameOver();
- break;
- }
- else
- {
- MouseOff();
- Num=MineStatistics(i,j);
- if(Num==0)
- ShowWhite(i,j);
- else
- {
- sprintf(randmineNUM,"%d",Num);
- setcolor(RED);
- outtextxy(195+j*20,95+i*20,randmineNUM);
- mineNUM--;
- }
- MouseOn();
- Mine[i][j].num=0;
- if(mineNUM<1)
- {
- GameWin();
- break;
- }
- }
- }
- }
- }
- if(RightPress())
- {
- MouseGetXY();
- if(MouseX>190&&MouseX<390&&MouseY>90&&MouseY<290)
- {
- j=(MouseX-190)/20;
- i=(MouseY-90)/20;
- MouseOff();
- if(Mine[i][j].flag==0&&Mine[i][j].num!=0)
- {
- DrawRedflag(i,j);
- Mine[i][j].flag=1;
- }
- else
- if(Mine[i][j].flag==1)
- {
- DrawEmpty(i,j,0,8);
- Mine[i][j].flag=0;
- }
- }
- MouseOn();
- sleep(1);
- }
- }
- }
复制代码 |
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