|
马上注册,结交更多好友,享用更多功能^_^
您需要 登录 才可以下载或查看,没有账号?立即注册
x
本帖最后由 陌黎城 于 2021-8-19 20:41 编辑
- import pygame
- import sys
- import traceback
- import myplane
- from pygame.locals import *
- pygame.init()
- pygame.mixer.init()
- [code]
- import pygame
- class MyPlane(pygame.sprite.Sprite):
- def __init__(self,bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load("images/me1.png").convert_alpha()
- self.rect = self.image.get_rect()
- self.width, self.height = bg_size[0], bg_size[1]
- self.rect.left, self.rect.top = \
- (self.width - self.rect.width) // 2, \
- self.height - self.rect.height - 68
- self.speed = 10
- def moveup(self):
- if self.ret.top > 0:
- self.rect.top -= self.speed
- else:
- self.rect.top = 0
- def movedown(self):
- if self.rect.bottom < self.height - 60:
- self.rect.top += self.speed
- else:
- self.rect.bottom = self.height - 60
- def moveleft(self):
- if self.rect.left > 0:
- self.rect.left -= self.speed
- else:
- self.rect.left = 0
- def moveright(self):
- if self.rect.right < self.width:
- self.rect.left += self.speed
- else:
- self.rect.right = self.width
复制代码
bg_size = width, height = 480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("飞机大战")
background = pygame.image.load("images/background.png")
#载入游戏音乐
pygame.mixer.music.load("sound/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def main():
pygame.mixer.music.play(-1)
#生成我方飞机
me = myplane.MyPlane(bg_size)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#检测用户键盘操作
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
me.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
me.moveDown()
if key_pressed[K_a] or key_pressed[K_LEFT]:
me.moveLeft()
if key_pressed[K_d] or key_pressed[K_RIGHT]:
me.moveRight()
screen.blit(background,(0,0))
#绘制我方飞机
screen.blit(me.image, me.rect)
pygame.display.flip()
clock.tick(60)
if __name__=="__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
[/code]'MyPlane' object has no attribute 'moveUp'是啥意思?怎么修正?
def moveup(self): # 这里定义的时候小写
me.moveUp() # 这里使用的时候就大写了?
要认真一点呀
|
|