import pygame
import sys
from pygame.constants import *
def change_pos(position, width, height):
if position.right > width:
position.right = width
if position.bottom > height:
position.bottom = height
pygame.init()
# size = width, height = (600, 400)
size = width, height = (1536, 864)
speed = [5, 0]
bg = (255, 255, 255)
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size, RESIZABLE)
pygame.display.set_caption("初次见面,请多多关照!")
# post the turtle
turtle = pygame.image.load(r"D:\user\Desktop\pyPractice\game\turtle\turtle.png").convert_alpha()
position = turtle.get_rect()
for i in range(position.width):
for j in range(position.height):
at = turtle.get_at((i, j))
if at[0] > 100 and at[2] > 200 and at[1] > 100:
at[3] = 0
turtle.set_at((i, j),at)
turtle_right = pygame.transform.rotate(turtle, 90)
turtle_top = pygame.transform.rotate(turtle, 90*2)
turtle_left = pygame.transform.rotate(turtle, 90*3)
turtle_bottom = turtle
turtle = turtle_top
fullscreen = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == VIDEORESIZE:
if (event.size[0] < 200):
event.size = (200, event.size[1])
size = event.size
width, height = size
screen = pygame.display.set_mode(size, RESIZABLE)
change_pos(position, width, height)
if (event.size[1] < 200):
event.size = (event.size[0], 200)
size = event.size
width, height = size
screen = pygame.display.set_mode(size, RESIZABLE)
change_pos(position, width, height)
else:
size = event.size
width, height = size
screen = pygame.display.set_mode(size, RESIZABLE)
change_pos(position, width, height)
if event.type == KEYDOWN:
if event.key == pygame.K_F11:
fullscreen = not fullscreen
if fullscreen:
# size = width, height = pygame.display.list_modes()[0]
size = width, height = (1536, 864)
screen = pygame.display.set_mode(size, pygame.HWSURFACE)
else:
size = width, height = (600, 400)
screen = pygame.display.set_mode(size)
change_pos(position, width, height)
position = position.move(speed)
if position.right > width:
turtle = turtle_right
position = turtle_rect = turtle.get_rect()
position.right = width
speed = [0, 5]
if position.bottom > height:
turtle = turtle_bottom
position = turtle_rect = turtle.get_rect()
position.right = width
position.bottom = height
speed = [-5, 0]
if position.left < 0:
turtle = turtle_left
position = turtle_rect = turtle.get_rect()
position.bottom = height
speed = [0, -5]
if position.top < 0:
turtle = turtle_top
position = turtle_rect = turtle.get_rect()
speed = [5, 0]
screen.fill(bg)
screen.blit(turtle, position)
pygame.display.flip()
pygame.time.delay(10)
clock.tick(200)