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本帖最后由 小凯2013 于 2022-5-22 07:52 编辑
前方高能预警!!!代码如下(250行左右):#p3_85.py/摩擦摩擦(main).py
import pygame
import sys
import traceback
from pygame.locals import *
from random import *
try:
class Ball(pygame.sprite.Sprite):
def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):
pygame.sprite.Sprite.__init__(self)
self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
self.rect = self.grayball_image.get_rect()
self.rect.left = position
self.rect.top = position
self.side = [choice([-1,1]),choice([-1,1])]
self.speed = speed
self.collide = False
self.target = target
self.control = False
self.width = bg_size[0]
self.height = bg_size[1]
self.radius = self.rect.width / 2
def move(self):
if self.control:
self.rect = self.rect.move(self.speed)
else:
self.rect = self.rect.move((self.side[0] * self.speed[0],self.side[1] * self.speed[1]))
if self.rect.right <= 0:
self.rect.left = self.width
elif self.rect.left >= self.width:
self.rect.right = 0
elif self.rect.bottom <= 0:
self.rect.top = self.height
elif self.rect.top >= self.height:
self.rect.bottom = 0
def check(self,motion):
if self.target < motion < self.target + 5:
return True
else:
return False
class Glass(pygame.sprite.Sprite):
def __init__(self,glass_image,mouse_image,bg_size):
pygame.sprite.Sprite.__init__(self)
self.glass_image = pygame.image.load(glass_image).convert_alpha()
self.glass_rect = self.glass_imagr.get_rect()
self.glass_rect.left = (bg_size[0] - self.glass_rect.width) // 2
self.glass_rect.top = bg_size[1] - self.glass_rect.height
self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
self.mouse_rect = self.mouse_image.get_rect()
self.mouse_rect.left = self.glass_rect.left
self.mouse_rect.top = self.glass_rect.top
pygame.mouse.set_visible(False)
def main():
pygame.init()
grayball_image = "gray_ball.png"
greenball_image = "green_ball.png"
glass_image = "glass.png"
mouse_image = "hand.png"
bg_image = "background.png"
running = True
pygame.mixer.music.load("bg_music.ogg")
pygame.mixer.music.play()
loser_sound = pygame.mixer.Sound("loser.wav")
laugh_sound = pygame.mixer.Sound("laugh.wav")
winner_sound = pygame.mixer.Sound("winner.wav")
hole_sound = pygame.mixer.Sound("hole.wav")
GAMEOVER = USEREVENT
pygame.mixer.muxic.set_endevent(GAMEOVER)
bg_size = [width,height] = [1024,681]
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("摩擦摩擦 - Play The Ball")
background = pygame.image.load(bg_image).convert_alpha()
hole = [(117,119,199,201),(255,227,390,392),(503,505,320,322),(698,700,192,194),(906,908,419,421)]
msgs = []
balls = []
group = pygame.sprite.Group()
for i in range(5):
position = [randint(0,width - 100),randint(0,height - 100)]
speed = [randint(1,10),randint(1,10)]
ball = Ball(grayball_image,greenball_image,position,speed,bg_size,5 * (i + 1))
while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
ball.rect.left = randint(0,width - 100)
ball.rect.top = randint(0,height - 100)
balls.append(ball)
group.add(ball)
glass = Glass(glass_image,mouse_image,bg_size)
motion = 0
MYTIMER = USEREVENT + 1
pygame.time.set_timer(MYTIMER,1000)
pygame.key.set_repeat(100,100)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == GAMEOVER:
loser_sound.play()
pygame.time.delay(2000)
laugh_sound.play()
running = False
elif event.type == MYTIMER:
if motion:
for each in group:
if each.check(motion):
each.speed = [0,0]
each.control = True
motion = 0
elif event.type == MOUSEMOTION:
motion += 1
elif event.type == KEYDOWN:
if event.key == Up:
for each in group:
if each.control:
each.speed[1] -= 1
elif event.key == Down:
for each in group:
if each.control:
each.speed[1] += 1
elif event.key == Left:
for each in group:
if each.control:
each.speed[0] -= 1
elif event.key == Right:
for each in group:
if each.control:
each.speed[0] += 1
elif event.key == K_SPACE:
for each in group:
if each.control:
for i in hole:
if i[0] <= each.rect.left <= i[1] and i[2] <= each.rect.top <= i[3]:
hole_sound.play()
each.speed = [0,0]
group.remove(each)
temp = balls.pop(balls.index(each))
balls.insert(0,temp)
hole.remove(i)
if not hole:
pygame.mixer.muisc.stop()
winner_sound.play()
pygame.time.delay(3000)
msg = pygame.image.load("win.png").convert_alpha()
msg_pos = [(width - msg.get_width()) // 2,(height - msg.get_height())]
msgs.append((msg,msg_pos))
laugh_sound.play()
screen.blit(background,(0,0))
screen.blit(glass.glass_image,glass.glass_rect)
glass.mouse_rect.left = pygame.mouse.get_pos()
glass.mouse_rect.top = pygame.mouse.get_pos()
if glass.mouse_rect.left < glass.glass_rect.left:
glass.mouse_rect.left = glass.glass_rect.left
if glass.mouse_rect.left > glass.glass_rect.right - glass.mouse_rect.width:
glass.mouse_rect.left = glass.glass_rect.right - glass.mouse_rect.width
if glass.mouse_rect.top < glass.glass_rect.top:
glass.mouse_rect.top = glass.glass_rect.top
if glass.mouse_rect.top > glass.glass_rect.bottom - glass.mouse_rect.height:
glass.mouse_rect.top = glass.glass_rect.bottom - glass.mouse_rect.height
screen.blit(glass.mouse_image,glass.mouse_rect)
for each in balls:
each.move()
if each.collide:
each.speed = [randint(1,10),randint(1,10)]
each.collide = False
if each.control:
screen.blit(each.greenball_image,each.rect)
else:
screen.blit(each.grayball_image,each.rect)
for each in group:
group.remove(each)
if pygame.sprite.spritecollide(each,group,False,pygame.sprirte.collide_circle):
each.side[0] = -each.side[0]
each.side[1] = -each.side[1]
each.collide = True
if each.control:
each.side[0] = -1
each.side[1] = -1
each.control = False
group.add(each)
for msg in msgs:
screen.blit(msg[0],msg[1])
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()
except:
pygame.quit()
sys.exit()
运行后代码如下:Python 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:43:08) [MSC v.1926 32 bit (Intel)] on win32
Type "help", "copyright", "credits" or "license()" for more information.
>>>
================ RESTART: C:\Users\Administrator\Desktop\摩擦摩擦.py ===============
pygame 2.1.2 (SDL 2.0.18, Python 3.8.5)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "C:\Users\Administrator\Desktop\摩擦摩擦.py", line 235, in <module>
main()
File "C:\Users\Administrator\Desktop\摩擦摩擦.py", line 76, in main
pygame.mixer.music.load("bg_music.ogg")
pygame.error: No file 'bg_music.ogg' found in working directory 'C:\Users\Administrator\Desktop'.
你们说为啥抛异常?还有,什么是pygame.error??? |
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