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- Import library
- import pygame
- from pygame.locals import *
-
- # 2 - Initialize the game
- pygame.init()
- width, height = 640, 480
- screen=pygame.display.set_mode((width, height))
-
- # 3 - Load images
- player = pygame.image.load("""D:\\llllllllllllllllllllllllllllllll\\kunkun\\kk.jpg""")
-
- # 4 - keep looping through
- while 1:
- # 5 - clear the screen before drawing it again
- screen.fill(0)
- # 6 - draw the screen elements
- screen.blit(player, (100,100))
- # 7 - update the screen
- pygame.display.flip()
- # 8 - loop through the events
- for event in pygame.event.get():
- # check if the event is the X button
- if event.type==pygame.QUIT:
- # if it is quit the game
- pygame.quit()
- exit(0)
-
- grass = pygame.image.load("D:\\llllllllllllllllllllllllllllllll\\kunkun\\kk2.jpg")
- castle = pygame.image.load("D:\\llllllllllllllllllllllllllllllll\\kunkun\\kk2.jpg")
- for x in range(width/grass.get_width()+1):
- for y in range(height/grass.get_height()+1):
- screen.blit(grass,(x*100,y*100))
- screen.blit(castle,(0,30))
- screen.blit(castle,(0,135))
- screen.blit(castle,(0,240))
- screen.blit(castle,(0,345 ))
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