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本帖最后由 元豪 于 2022-10-7 17:48 编辑
废话不多说,上代码:
- # -*- coding: <utf-8> -*-
- import time
- import random
- Jian = random.randint(1, 2)
- dd = 1
- cc = 1
- ShuaGuaiLu = random.randint(1, 12)
- JiE = 100
- SuoZaiDi = "基地"
- KeShi = ["医疗包", "面包", "苹果"]
- WuPinLan = []
- FuJia = 5
- HuJia = 5
- SuDu = 5
- ZhuangBeiLan = []
- XueLiang = 100
- HuJiaFuJia = 0
- FuJiaSuDu = 0
- KeZhuangBei = ["木剑", "遮阳帽", "魔杖", "斧头", "破烂的战地靴"]
- DiQu = ["刷怪镇", "大集市", "勇士峡谷", "树藤森林", "基地", "圣湖岛"]
- DiTu = '''
- --------------------------------------------
- / /
- | |基地| ----------|刷怪镇| \\
- | | / |
- | \ / |
- \ |----------------|勇士峡谷| /
- / | | |
- | |大集市| | \\
- | \ \ |
- | ------ \ |
- | | |圣湖岛| /
- | |树藤森林| \\
- | |
- ---------------------------------------------
- '''
- class GuaiWu:
- def XiaoGuai(self):
- global XiaoGuaiXie, XiaoGuaiGongJi, GuaiSu
- XiaoGuaiXie = random.randint(15,30)
- XiaoGuaiGongJi = random.randint(5, 15)
- GuaiSu = 8
- print('【小怪兽】')
- time.sleep(0.5)
- print('血量:%d\n攻击:%d\n速度: %d\n' % (XiaoGuaiXie, XiaoGuaiGongJi, GuaiSu))
-
- def BOSS(self):
- global DaBOSS, BOSSXue, BOSScu
- DaBOSS = random.randint(50, 60)
- BOSSXue = random.randint(80, 100)
- BOSScu = 10
- print('【BOSS】')
- time.sleep(0.5)
- print('血量:%d\n攻击:%d\n速度: %d\n' % (BOSSXue, DaBOSS, BOSScu))
- def ShuTengGuai(self):
- global ShuTeng, ShuTengXue, TengCu
- ShuTengXue = random.randint(30, 40)
- ShuTeng = random.randint(25, 40)
- TengCu = 5
- print('【树藤怪】')
- time.sleep(0.5)
- print('血量:%d\n攻击:%d\n速度: %d\n' % (ShuTengXue, ShuTeng, TengCu))
- guaiwu = GuaiWu()
- def Kong():
- print("\n\n")
- def ChaKanZhuangBei():
- time.sleep(0.5)
- print("\n装备栏: ", ZhuangBeiLan)
- ShiQing()
- def TouShi():
- global XueLiang, GongJi
- XueLiang = 100
- GongJi = random.randint(15,30)
- print('经过灵魂的透视, 你的属性是:')
- ShuXing()
- def ShuXing():
- global g
- time.sleep(1)
- Jia()
- print('\n\n我的信息: ---------------------')
- print('血量:'+str(XueLiang))
- print('攻击:'+str(GongJi + FuJia))
- print("护甲:"+str(HuJia + HuJiaFuJia))
- print('速度:'+str(SuDu + FuJiaSuDu))
- print("饥饿:"+str(JiE))
- g = SuDu + FuJiaSuDu
- def ChaKanWuPin():
- time.sleep(0.5)
- print("\n物品栏: ", WuPinLan)
- ShiQing()
- def ChuFa():
- global di, SuoZaiDi, ShuaGuaiLu
- print(DiTu)
- print("你要去:")
- di = input(">> ")
- if di not in DiQu:
- print("请好好看地图!")
- ChuFa()
- if di == SuoZaiDi:
- print("你正在这里呢!")
- ChuFa()
- else:
- print("出发!")
- print("-> 5%")
- time.sleep(0.5)
- print("-----> 25%")
- time.sleep(1)
- if ShuaGuaiLu == 1:
- ShuaGuaiLu = random.randint(1, 12)
- print("看!前面有一只大BOSS!")
- BOSScu = 10
- print("你要: 1.锤! 2.溜了溜了~")
- b = int(input(">> "))
- if b == 1:
- Jia()
- print("看来免不了一场恶战!")
- guaiwu.BOSS()
- ShuXing()
- dadou.YuBOSS()
- else:
- Jia()
- if g >= BOSScu:
- print("你成功逃走了")
- else:
- print("你被追上, 大战开始")
- guaiwu.BOSS()
- ShuXing()
- dadou.YuBOSS()
- elif ShuaGuaiLu > 3 and ShuaGuaiLu < 6:
- ShuaGuaiLu = random.randint(1, 12)
- print("看!前面有一只树藤怪!")
- TengCu = 5
- print("你要: 1.锤! 2.溜了溜了~")
- b = int(input(">> "))
- if b == 1:
- Jia()
- print("看来免不了一场恶战!")
- guaiwu.ShuTengGuai()
- ShuXing()
- dadou.YuShuTengGuai()
- else:
- Jia()
- if g >= TengCu:
- print("你成功逃走了")
- else:
- print("你被追上, 大战开始")
- guaiwu.ShuTengGuai()
- ShuXing()
- dadou.YuShuTengGuai()
- elif ShuaGuaiLu == 2 or 3:
- ShuaGuaiLu = random.randint(1, 12)
- print("看!前面有一只小怪兽!")
- GuaiSu = 8
- print("你要: 1.锤! 2.溜了溜了~")
- b = int(input(">> "))
- if b == 1:
- Jia()
- print("看来免不了一场恶战!")
- guaiwu.XiaoGuai()
- ShuXing()
- dadou.YuXiaoGuaiShou()
- else:
- Jia()
- if g >= GuaiSu:
- print("你成功逃走了")
- else:
- print("你被追上, 大战开始")
- guaiwu.XiaoGuai()
- ShuXing()
- dadou.YuXiaoGuaiShou()
- if Jian == 0:
- print("你捡到了破烂的战地靴")
- wupin.ZhanDiXue()
- if XueLiang > 0:
- print("---------------> 75%")
- time.sleep(0.5)
- print("--------------------> 100%")
- print("到达!\n你现在在:", di)
- SuoZaiDi = di
- else:
- Kong()
- def Name():
- global x
- print("请告诉我你的名字吧!")
- time.sleep(1)
- print("-" * 10, "【请输入】", "-" * 10)
- x = input(">> ")
- time.sleep(1)
- print("哈, 所以", x, "是你的名字呀")
- time.sleep(1)
- print("还挺有品味嘛!")
- time.sleep(1)
- def ShiQing():
- print("\n现在你要:")
- print("1.出发 2.装备 3.查看装备\n4.查看物品 5.查看状态 6.吃东西")
- v = int(input(">> "))
- if v == 1:
- ChuFa()
- elif v == 2:
- ZhuangBei()
- elif v == 3:
- ChaKanZhuangBei()
- elif v == 4:
- ChaKanWuPin()
- elif v == 5:
- ShuXing()
- elif v == 6:
- ShiYong()
- else:
- print("请重新输入!")
- def KaiChang():
- print("你好!")
- print("欢迎来玩这个游戏")
- time.sleep(1)
- print("让我送你一些东西吧!")
- print("( 请按Enter键 )")
- input(">> ")
- time.sleep(1)
- print("你获得了:\n1.木剑\n2.遮阳帽\n3.破烂的战地靴")
- wupin.MuJian()
- wupin.ZheYangMao()
- wupin.ZhanDiXue()
- def ZhiYie():
- global HuJiaFuJia, FuJia, FuJiaSuDu, x
- time.sleep(1)
- print("现在, 我们来选职业啦!")
- time.sleep(1)
- print("1.巫师")
- print("2.战士")
- print("3.盗贼")
- print("-" * 10, "【请输入】", "-" * 10)
- c = int(input(">> "))
- if c == 1:
- print("恭喜" + x + "成为巫师!")
- HuJiaFuJia += 20
- elif c == 2:
- print("恭喜" + x + "成为战士!")
- FuJia += 10
- elif c == 3:
- print("恭喜" + x + "成为盗贼!")
- FuJiaSuDu += 10
- else:
- print("我只给你3个职业, 你在想什么?")
- ZhiYie()
- Jia()
- def ZhuangBei():
- print("你要装备什么?")
- print(WuPinLan)
- o = input(">> ")
- if o in WuPinLan and o in KeZhuangBei:
- print("已装备")
- Jia()
- ZhuangBeiLan.append(o)
- WuPinLan.remove(o)
- print(ZhuangBeiLan)
- ShiQing()
- else:
- print("没有这样东西!")
- ZhuangBei()
-
- def ShiYong():
- global JiE, XueLiang, Shi
- print("你要食用:")
- print(WuPinLan)
- Shi = input(">> ")
- if Shi not in WuPinLan and Shi not in KeShi:
- print("请重新输入!")
- else:
- if Shi == "医疗包":
- print("你食用了医疗包, 血量加30")
- XueLiang += 30
- if XueLiang > 100:
- XueLiang = 100
- ShiQing()
- elif Shi == "苹果":
- print("你食用了苹果, 饥饿加10, 血量加10")
- XueLiang += 10
- JiE += 10
- if XueLiang > 100:
- XueLiang = 100
- elif JiE > 100:
- JiE = 100
- ShiQing()
- else:
- print("你食用了" + Shi + "饥饿加10, 血量加5")
- XueLiang += 10
- JiE += 5
- if XueLiang > 100:
- XueLiang = 100
- elif JiE > 100:
- JiE = 100
- ShiQing()
- class DaDou:
- def YuBOSS(self):
- global BOSSXue, XueLiang, FuJia, HuJia, HuJiaFuJia, dd, JiE
- while True:
- input(">> ")
- print("你开始攻击, 造成了了", GongJi + FuJia, "点伤害")
- input(">> ")
- print("BOSS失去了", GongJi + FuJia, "点血")
- BOSSXue -= GongJi + FuJia
- if XueLiang <= 0:
- input(">> ")
- print("你被BOSS打死了")
- Si()
- break
- elif BOSSXue <= 0:
- input(">> ")
- print("BOSS被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.魔杖")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.MoZhuang()
- wupin.YiLiaoBiao()
- break
- input(">> ")
- print("BOSS开始攻击, 造成了", DaBOSS, "点伤害")
- if HuJia + HuJiaFuJia > 0:
- input(">> ")
- print("你的护甲减去", DaBOSS * 2)
- HuJia -= DaBOSS
- HuJiaFuJia -= DaBOSS
- if XueLiang <= 0:
- input(">> ")
- print("你被BOSS打死了")
- Si()
- break
- elif BOSSXue <= 0:
- input(">> ")
- print("BOSS被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.魔杖")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.MoZhuang()
- wupin.YiLiaoBiao()
- break
- else:
- input(">> ")
- print("你失去了", DaBOSS, "点血")
- XueLiang -= DaBOSS
- if XueLiang <= 0:
- input(">> ")
- print("你被BOSS打死了")
- Si()
- break
- elif BOSSXue <= 0:
- input(">> ")
- print("BOSS被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.魔杖")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.MoZhuang()
- wupin.YiLiaoBiao()
- break
- dd += 1
- JiE -= dd * 2
- def YuXiaoGuaiShou(self):
- global XiaoGuaiXie, XueLiang, FuJia, HuJia, HuJiaFuJia, dd, JiE
- while True:
- input(">> ")
- print("你开始攻击, 造成了了", GongJi + FuJia, "点伤害")
- input(">> ")
- print("小怪兽失去了", GongJi + FuJia, "点血")
- XiaoGuaiXie -= GongJi + FuJia
- if XueLiang <= 0:
- input(">> ")
- print("你被小怪兽打死了")
- Si()
- break
- elif XiaoGuaiXie <= 0:
- input(">> ")
- print("小怪兽被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.斧头")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.FuTou()
- wupin.YiLiaoBiao()
- break
- input(">> ")
- print("小怪兽开始攻击, 造成了", XiaoGuaiGongJi, "点伤害")
- if HuJia + HuJiaFuJia > 0:
- input(">> ")
- print("你的护甲减去", XiaoGuaiGongJi * 2)
- HuJia -= XiaoGuaiGongJi
- HuJiaFuJia -= XiaoGuaiGongJi
- if XueLiang <= 0:
- input(">> ")
- print("你被小怪兽打死了")
- Si()
- break
- elif XiaoGuaiXie <= 0:
- input(">> ")
- print("小怪兽被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.斧头")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.FuTou()
- wupin.YiLiaoBiao()
- break
- else:
- input(">> ")
- print("你失去了", XiaoGuaiGongJi, "点血")
- XueLiang -= XiaoGuaiGongJi
- if XueLiang <= 0:
- input(">> ")
- print("你被小怪兽打死了")
- Si()
- break
- elif XiaoGuaiXie <= 0:
- input(">> ")
- print("小怪兽被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.面包\n2.医疗包\n3.斧头")
- print("饥饿减", dd * 2)
- wupin.MianBao()
- wupin.FuTou()
- wupin.YiLiaoBiao()
- break
- dd += 1
- JiE -= dd * 2
- def YuShuTengGuai(self):
- global ShuTengXue, XueLiang, FuJia, HuJia, HuJiaFuJia, dd, JiE
- while True:
- input(">> ")
- print("你开始攻击, 造成了了", GongJi + FuJia, "点伤害")
- input(">> ")
- print("树藤怪失去了", GongJi + FuJia, "点血")
- ShuTengXue -= GongJi + FuJia
- if XueLiang <= 0:
- input(">> ")
- print("你被树藤怪打死了")
- Si()
- break
- elif ShuTengXue <= 0:
- input(">> ")
- print("树藤怪被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.医疗包\n2.苹果\n3.遮阳帽")
- print("饥饿减", dd * 2)
- wupin.PingGuo()
- wupin.ZheYangMao()
- wupin.YiLiaoBiao()
- break
- input(">> ")
- print("树藤怪开始攻击, 造成了", ShuTeng, "点伤害")
- if HuJia + HuJiaFuJia > 0:
- input(">> ")
- print("你的护甲减去", ShuTeng * 2)
- HuJia -= ShuTeng
- HuJiaFuJia -= ShuTeng
- if XueLiang <= 0:
- input(">> ")
- print("你被树藤怪打死了")
- Si()
- break
- elif ShuTengXue <= 0:
- input(">> ")
- print("树藤怪被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.医疗包\n2.苹果\n3.遮阳帽")
- print("饥饿减", dd * 2)
- wupin.PingGuo()
- wupin.ZheYangMao()
- wupin.YiLiaoBiao()
- break
- else:
- input(">> ")
- print("你失去了", ShuTeng, "点血")
- XueLiang -= ShuTeng
- if XueLiang <= 0:
- input(">> ")
- print("你被树藤怪打死了")
- Si()
- break
- elif ShuTengXue <= 0:
- input(">> ")
- print("树藤怪被你打死了")
- input(">> ")
- print("恭喜你, 获得\n1.医疗包\n2.苹果\n3.遮阳帽")
- print("饥饿减", dd * 2)
- wupin.PingGuo()
- wupin.ZheYangMao()
- wupin.YiLiaoBiao()
- break
- dd += 1
- JiE -= dd * 2
- dadou = DaDou()
- class WuPin:
- def ZhanDiXue(self):
- global FuJiaSuDu, WuPinLan
- WuPinLan.append("破烂的战地靴")
- def MuJian(self):
- WuPinLan.append("木剑")
- def ZheYangMao(self):
- WuPinLan.append("遮阳帽")
- def YiLiaoBiao(self):
- WuPinLan.append("医疗包")
- def FuTou(self):
- WuPinLan.append("斧头")
-
- def MoZhuang(self):
- WuPinLan.append("魔杖")
- def MianBao(self):
- WuPinLan.append("面包")
- def PingGuo(self):
- WuPinLan.append("苹果")
- wupin = WuPin()
- def Jia():
- global FuJia, HuJiaFuJia, FuJiaSuDu
- if "木剑" in ZhuangBeiLan:
- FuJia = FuJia + 5
- if "破烂的战地靴" in ZhuangBeiLan:
- FuJiaSuDu = FuJiaSuDu + 5
- if "遮阳帽" in ZhuangBeiLan:
- HuJiaFuJia = HuJiaFuJia + 5
- if "斧头" in ZhuangBeiLan:
- FuJia = FuJia + 15
- if "魔杖" in ZhuangBeiLan:
- FuJia = FuJia + 30
-
- def Game():
- global cc
- KaiChang()
- time.sleep(0.5)
- print("现在--")
- time.sleep(1)
- Name()
- ZhiYie()
- TouShi()
- while cc:
- ShiQing()
- def Si():
- global cc
- print("你已经死了")
- cc = 0
- if __name__ == "__main__":
- Game()
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