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关于一个雪人·的·代码:
1.设置一个秘密单词secretWord=“cattle”,注意里面有两个相同的单词t
2 设置一个名为initializeBlanks()的方程对应原始blanks空列表,blanks=【“#”】*len(secret)提示他秘密单词一共有几个字母
initializeBlanks()的方程input是secretWord
process是将blanks建立起来,就是blanks=【“#”】*len(secret)
output是blanks
4.设置一个fillInBlanks()作为猜对时就发生改变的方程
fillBlanks方程的input是secretWord,blanks,guessed letter
process是将guessed letter填进blanks中
output是新的blanks,就是发生改变后的blanks
5.用getGuess方程让玩家猜测字母,如果猜中了就填到秘密单词的空列表“###”中,如果错误就给雪人添上一笔。如果玩家重复之前的错误答案,再加一个方程,让他再猜一遍,并且重复猜错数字的那次不算在wrongGuessCount里面
6.当玩家猜错五次之后或者正确字母全部猜中后,游戏结束
7.设置一个wrongGuessCount来统计一共猜错几次
8.设置了一个statusReport方程,输出wrong list,输出现阶段的guess list
9.设置了一个display的方程使用grid建雪人
input是grid,wrongGuesscount
process是在每次猜测之间时print出雪人
output没有
雪人是
意思就是这是一个四行三列的grid,周围的条框是不存在的,
(3,0),(3,1),(3,2)的~是本来·就有的
然后要加的五笔,就是(0,1),(1,1),(2,1)是一个O
(1,0),(1,2)分别是/ 和 \
这段代码看起来是一个关于猜字母游戏和画雪人的Python程序。不过目前的描述比较混乱,需要对其进行整理和修正。首先,需要将代码中的中文部分翻译成英文,然后根据描述编写对应的Python函数。最后,需要修复其中的错误和不清晰之处。
以下是对应的Python代码:
- # 1. 设置秘密单词
- secretWord = "cattle"
- # 2. 初始化空白列表
- def initializeBlanks(secret):
- blanks = ["#"] * len(secret)
- return blanks
- # 3. 填充空白列表
- def fillInBlanks(secret, blanks, guessedLetter):
- for i in range(len(secret)):
- if secret[ i] == guessedLetter:
- blanks[ i] = guessedLetter
- return blanks
- # 4. 猜字母
- def getGuess(wrongGuessList):
- guess = input("Guess a letter: ").lower()
- if guess in wrongGuessList:
- print("You already guessed that letter.")
- return getGuess(wrongGuessList)
- else:
- return guess
- # 5. 游戏流程
- def playGame(secret):
- blanks = initializeBlanks(secret)
- wrongGuessList = []
- wrongGuessCount = 0
- maxWrongGuessCount = 5
- while "#" in blanks and wrongGuessCount < maxWrongGuessCount:
- guessedLetter = getGuess(wrongGuessList)
- if guessedLetter in secret:
- blanks = fillInBlanks(secret, blanks, guessedLetter)
- else:
- wrongGuessList.append(guessedLetter)
- wrongGuessCount += 1
- print("Wrong guess! You have {} guesses left.".format(maxWrongGuessCount - wrongGuessCount))
- statusReport(blanks, wrongGuessList)
- if "#" not in blanks:
- print("Congratulations! You guessed the word: {}".format(secret))
- else:
- print("Sorry, you didn't guess the word. The word was: {}".format(secret))
- # 6. 输出游戏状态
- def statusReport(blanks, wrongGuessList):
- print("Current status:")
- print("Blanks: ", " ".join(blanks))
- print("Wrong guesses: ", " ".join(wrongGuessList))
- # 7. 画雪人
- def display(wrongGuessCount):
- snowman = [
- [" ", "O", " "],
- ["/", "|", "\"],
- [" ", "|", " "],
- ["/", " ", "\"]
- ]
- for i in range(wrongGuessCount):
- print(" ")
- for row in snowman:
- print(" ".join(row))
- # 8. 游戏开始
- playGame(secretWord)
- display(wrongGuessCount)
复制代码
上述代码重新组织了原始描述,并添加了缺失的功能。同时,修复了原始描述中的错误和不清晰之处。
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