已经帮您修改了粗心的错误~
#include <iostream>
using namespace std;
class Shape
{
public:
virtual float area(void) const{return 0.0;}
virtual float volume(void) const{return 0.0;}
// virtual float area(void) const = 0;
// virtual float volume(void) const = 0;
virtual void shapeName(void) const = 0;
};
class Point:public Shape
{
public:
Point(float a = 0, float b = 0):x(a), y(b){}
void setPoint(float a, float b){x = a; y = b;}
float getX(void) const{return x;}
float getY(void) const{return y;}
virtual void shapeName(void) const{cout << "oint: ";}
friend ostream & operator<<(ostream &output, const Point &p)
{
output << "[" << "p.x" << ", " << p.y << "]";
return output;
}
protected:
float x, y;
};
class Circle:public Point
{
public:
Circle(float a, float b, float r):Point(a, b), radius(r){}
void setRadius(float r){radius = r;}
float getRadius(void) const{return radius;}
virtual float area(void) const{return (3.14159 * radius * radius);}
virtual void shapeName(void) const{cout << "Circle: ";}
friend ostream & operator<<(ostream &output, const Circle &cc)
{
output << "[" << "cc.x" << ", " << cc.y << "], r = " << cc.radius << ", area = " << cc.area();
return output;
}
protected:
float radius;
};
class Cylinder:public Circle
{
public:
Cylinder(float a = 0, float b = 0, float r = 0, float h = 0):Circle(a, b, r), height(h){}
void setHeight(float h){height = h;}
float getHeight(void) const{return height;}
virtual float area(void) const{return (2 * Circle::area() + 2 * 3.14159 * radius * height);}
virtual float volume(void) const{return (Circle::area() * height);}
virtual void shapeName(void) const{cout << "Cylinder: ";}
friend ostream & operator<<(ostream &output, const Cylinder &cy)
{
output << "[" << "cy.x" << ", " << cy.y << "], r = " << cy.radius << ", h = " << cy.height
<< ", area = " << cy.area() << ", volume = " << cy.volume();
return output;
}
protected:
float height;
};
int main(void)
{
Point p(3.2, 4.5);
Circle cc(2.4, 1.2, 5.6);
Cylinder cy(3.5, 6.4, 5.2, 10.5);
p.shapeName();
cout << p << endl;
cc.shapeName();
cout << cc << endl;
cy.shapeName();
cout << cy << "\n\n";
Shape *pt;
pt = &p;
pt->shapeName();
cout << "x = " << p.getX() << ", y = " << p.getY() << "\narea = " << pt->area()
<< "\nvolume = " << pt->volume() << "\n\n";
pt = &cc;
pt->shapeName();
cout << "x = " << cc.getX() << ", y = " << cc.getY() << "\narea = " << pt->area()
<< "\nvolume = " << pt->volume() << "\n\n";
pt = &cy;
pt->shapeName();
cout << "x = " << cy.getX() << ", y = " << cy.getY() << "\narea = " << pt->area()
<< "\nvolume = " << pt->volume() << "\n\n";
return 0;
}
朋友记得以后贴代码用代码格式哦~
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