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python编程从入门到实践中项目一遇到一个问题过不去,请大神帮忙
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
# 初始化pygame
self.clock = pygame.time.Clock()
# 确定时钟确定帧率
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
# 设置显示屏幕大小
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
# 设置窗口标题
def run_game(self):
"""开始游戏主循环"""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
# 每次循环都重新绘制屏幕
self._update_screen()
self.clock.tick(60)
# 确定这个循环每6秒运行60次
def _check_events(self):
"""相应鼠标和键盘"""
# 侦听键盘和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""相应按下"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
# 让最近绘制的屏幕可见
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()
# 实例化类
ai.run_game()
# 运行函数
bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""'管理飞船发射子弹的类"""
def __init__(self, ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 创建一个子弹的矩形,再设置正确的位置
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
self.y = float(self.rect.y)
def update(self):
self.y -= self.settings.bullet_speed
self.rect.y = self.y
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)
settings.py
class Settings:
"""初始化游戏设置的类"""
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 5
# 飞船的速度
self.bullet_speed = 2.0
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (80, 80, 80)
ship.py
import pygame
class Ship:
"""管理飞船的类"""
def __init__(self, ai_game):
"""初始化飞船并设置初始位置"""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 加载飞船并获取外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# 飞船放在屏幕底部的中央
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.moving_right = False
# 向右移动标志
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = self.x
# 根据self.x 更新rect
def blitme(self):
"""指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
运行alien_invasion按空格出错,提示为
Traceback (most recent call last):
File "E:\alien_invasion\alien_invasion.py", line 85, in <module>
ai.run_game()
File "E:\alien_invasion\alien_invasion.py", line 34, in run_game
self._check_events()
File "E:\alien_invasion\alien_invasion.py", line 49, in _check_events
self._check_keydown_events(event)
File "E:\alien_invasion\alien_invasion.py", line 60, in _check_keydown_events
self._fire_bullet()
File "E:\alien_invasion\alien_invasion.py", line 69, in _fire_bullet
new_bullet = Bullet(self)
File "E:\alien_invasion\.venv\lib\site-packages\pygame\sprite.py", line 117, in __init__
self.add(*groups)
File "E:\alien_invasion\.venv\lib\site-packages\pygame\sprite.py", line 135, in add
self.add(*group)
TypeError: pygame.sprite.Sprite.add() argument after * must be an iterable, not AlienInvasion
进程已结束,退出代码为 1
好像问题出在 def _fire_bullet(self):
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
不知道如何解决,请大家帮忙 |
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