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- import pygame
- import sys
- from pygame.locals import *
- pygame.init()
- size = width, height = 640, 480
- bg = (0, 0, 0)
- clock = pygame.time.Clock()
- screen = pygame.display.set_mode(size)
- pygame.display.set_caption("FishC Demo")
- turtle = pygame.image.load("turtle.png").convert_alpha()
- background = pygame.image.load("background.jpg").convert()
- position = turtle.get_rect()
- position.center = width // 2, height // 2
- print(position,'\n上',position.top,'\n下',position.bottom,'\n左',position.left,'\n右',position.right)
- def blit_alpha(target, source, location, opacity):
- x = location[0]
- y = location[1]
- temp = pygame.Surface((source.get_width(), source.get_height())).convert()
- temp.blit(target, (-x, -y ))
- temp.blit(source, (0, 0))
- temp.set_alpha(opacity)
- target.blit(temp, location)
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background, (0, 0))
- blit_alpha(screen, turtle, position, 200)
-
- pygame.display.flip()
-
- clock.tick(30)
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