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本帖最后由 ppp111 于 2016-10-29 22:35 编辑
请大牛 帮我 看看哪里出问题了??
问题1:
关于小甲鱼老师的打飞机游戏 我的出现一种BUFF 就是好像 我在飞机没出来 或者说 飞机刚冒一个头时 打他 它的血量会无限扣 并且不死
我后面想到了 如果我 if e.energy == 0: 改成 if e.energy <= 0: 就不会出现这问题了
现在问题变为: 这种情况只出现 我前面提到的 飞机只冒一个头 或者还没冒身 我的子弹打到它的 然后等它完全出来后 血就一直扣 不会死
如果我没打到敌机 或者敌机已经完全裸露的情况 我打它 他会死的 为什么会出现这种BUG
----------------------------------------------------
问题2:
又发现了一个BUG 这个BUG是在if e.energy == 0: 改成 if e.energy <= 0:的情况下出现的
我还没有想到解决方法
打到后面冒出来的 中敌机 和 大敌机都是残血 刚才上错压缩包了 现在我没法上图片 只能口头描述 我把我的飞机靠站一边 我的飞机是不死的 我 # me.active = False 我测试的比较久 那些残血飞机 我补下刀他们会死的 但是怎么冒出来 就是残血了
就是好像 我在飞机没出来 或者说 飞机刚冒一个头时 打他 它的血量会无限扣 并且不死
就是好像 我在飞机没出来 或者说 飞机刚冒一个头时 打他 它的血量会无限扣 并且不死
- # main.py
- import pygame
- import sys
- import traceback
- import myplane
- import bullet
- import enemy
- # import supply
- from pygame.locals import *
- from random import *
- pygame.init()
- pygame.mixer.init()
- bg_size = width, height = 480, 700
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("飞机大战 -- FishC Demo")
- background = pygame.image.load("images/background.png").convert()
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
- GREEN = (0, 255, 0)
- RED = (255, 0, 0)
- # 载入游戏音乐
- pygame.mixer.music.load("sound/game_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
- bullet_sound.set_volume(0.2)
- bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
- bomb_sound.set_volume(0.2)
- supply_sound = pygame.mixer.Sound("sound/supply.wav")
- supply_sound.set_volume(0.2)
- get_bomb_sound = pygame.mixer.Sound("sound/get_bomb.wav")
- get_bomb_sound.set_volume(0.2)
- get_bullet_sound = pygame.mixer.Sound("sound/get_bullet.wav")
- get_bullet_sound.set_volume(0.2)
- upgrade_sound = pygame.mixer.Sound("sound/upgrade.wav")
- upgrade_sound.set_volume(0.2)
- enemy3_fly_sound = pygame.mixer.Sound("sound/enemy3_flying.wav")
- enemy3_fly_sound.set_volume(0.2)
- enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
- enemy1_down_sound.set_volume(0.1)
- enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
- enemy2_down_sound.set_volume(0.2)
- enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
- enemy3_down_sound.set_volume(0.5)
- me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
- me_down_sound.set_volume(0.2)
- def add_small_enemies(group1,group2,num):
- for i in range(num):
- e1 =enemy.SmallEnemy(bg_size)
- group1.add(e1)
- group2.add(e1)
- def add_mid_enemies(group1,group2,num):
- for i in range(num):
- e2 =enemy.MidEnemy(bg_size)
- group1.add(e2)
- group2.add(e2)
- def add_big_enemies(group1,group2,num):
- for i in range(num):
- e3 =enemy.BigEnemy(bg_size)
- group1.add(e3)
- group2.add(e3)
- def main():
- pygame.mixer.music.play(-1)
- # 生成我方飞机
- me = myplane.MyPlane(bg_size)
- enemies = pygame.sprite.Group()
- #生成敌方小型飞机
- small_enemies = pygame.sprite.Group()
- add_small_enemies(small_enemies,enemies,15)
- # 生成敌方中型飞机
- mid_enemies = pygame.sprite.Group()
- add_mid_enemies(mid_enemies, enemies, 4)
- # 生成敌方大型飞机
- big_enemies = pygame.sprite.Group()
- add_big_enemies(big_enemies, enemies, 2)
- #生成普通子弹
- bullet1 = []
- bullet1_index = 0
- BULLET1_NUM = 4
- for i in range(BULLET1_NUM):
- bullet1.append(bullet.Bullet1(me.rect.midtop))
- clock = pygame.time.Clock()
- #中弹图片索引
- e1_destroy_index = 0
- e2_destroy_index = 0
- e1_destroy_index = 0
- me_destroy_index = 0
- #统计得分
- score = 0
- score_font = pygame.font.Font("font/font.ttf ",36)
- #标准是否暂停游戏
- paused = False
- pause_nor_image = pygame.image.load("images/pause_nor.png").convert_alpha()
- pause_pressed_image = pygame.image.load("images/pause_pressed.png").convert_alpha()
- resume_nor_image = pygame.image.load("images/resume_nor.png").convert_alpha()
- resume_pressed_image = pygame.image.load("images/resume_pressed.png").convert_alpha()
- paused_rect = pause_nor_image.get_rect()
- paused_rect.left, paused_rect.top = width - paused_rect.width -10,10
- paused_image = pause_nor_image
- #用于切换图片
- switch_image = True
- #用于延迟
- delay = 100
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == MOUSEBUTTONDOWN:
- if event.button == 1 and paused_rect.collidepoint(event.pos):
- paused = not paused
- elif event.type == MOUSEMOTION:
- if paused_rect.collidepoint(event.pos):
- if paused:
- paused_image = resume_pressed_image
- else:
- paused_image = pause_pressed_image
- else:
- if paused:
- paused_image = resume_nor_image
- else:
- paused_image = pause_nor_image
- screen.blit(background, (0, 0))
- if not paused:
- #检测用户的键盘操作
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- me.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- me.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- me.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- me.moveRight()
- # 发射子弹
- if not(delay % 10):
- bullet1[bullet1_index].reset(me.rect.midtop)
- bullet1_index =(bullet1_index + 1) % BULLET1_NUM
- #检测子弹是否击中敌机
- for b in bullet1:
- if b.active:
- b.move()
- screen.blit(b.image,b.rect)
- enemy_hit = pygame.sprite.spritecollide(b,enemies,False,pygame.sprite.collide_mask)
- if enemy_hit:
- b.active = False
- for e in enemy_hit:
- if e in mid_enemies or e in big_enemies:
- e.hit = True
- e.energy -= 1
- if e.energy == 0:
- e.active = False
- else:
- e.active = False
- #绘制大型飞机
- for each in big_enemies:
- if each.active:
- each.move()
- if each.hit:
- #绘制被打到的特效
- screen.blit(each.image_hit, each.rect)
- each.hit = False
- else:
- if switch_image:
- screen.blit(each.image1, each.rect)
- else:
- screen.blit(each.image2, each.rect)
- #绘制血槽
- pygame.draw.line(screen,BLACK,\
- (each.rect.left,each.rect.top - 5),\
- (each.rect.right,each.rect.top -5),\
- 2)
- #当生命大于20%显示绿色,否则显示红色
- energy_remain = each.energy / enemy.BigEnemy.energy
- if energy_remain > 0.2:
- energy_color = GREEN
- else:
- energy_color = RED
- pygame.draw.line(screen, energy_color,\
- (each.rect.left,each.rect.top - 5),\
- (each.rect.left + each.rect.width * energy_remain,\
- each.rect.top - 5),2)
- #即将出现在画面中,播放音效
- if each.rect.bottom == -50:
- enemy3_fly_sound.play(-1)
- else:
- #毁灭
- if not (delay % 3):
- if e1_destroy_index == 0:
- enemy3_down_sound.play()
- screen.blit(each.destroy_images[e1_destroy_index],each.rect)
- e1_destroy_index = (e1_destroy_index+1) % 6
- if e1_destroy_index == 0:
- enemy3_fly_sound.stop()
- score += 10000
- each.reset()
- # 绘制中型飞机
- for each in mid_enemies:
- if each.active:
- each.move()
- if each.hit:
- #绘制被打倒的特效
- screen.blit(each.image_hit, each.rect)
- each.hit = False
- else:
- screen.blit(each.image, each.rect)
- # 绘制血槽
- pygame.draw.line(screen, BLACK,\
- (each.rect.left, each.rect.top - 5), \
- (each.rect.right, each.rect.top - 5), \
- 2)
- # 当生命大于20%显示绿色,否则显示红色
- energy_remain = each.energy / enemy.MidEnemy.energy
- if energy_remain > 0.2:
- energy_color = GREEN
- else:
- energy_color = RED
- pygame.draw.line(screen, energy_color, \
- (each.rect.left, each.rect.top - 5), \
- (each.rect.left + each.rect.width * energy_remain, \
- each.rect.top - 5), 2)
- else:
- #毁灭
- if not (delay % 3):
- if e2_destroy_index == 0:
- enemy2_down_sound.play()
- screen.blit(each.destroy_images[e2_destroy_index],each.rect)
- e2_destroy_index = (e2_destroy_index+1) % 4
- if e2_destroy_index == 0:
- score += 6000
- each.reset()
- # 绘制小型飞机
- for each in small_enemies:
- if each.active:
- each.move()
- screen.blit(each.image, each.rect)
- else:
- #毁灭
- if not (delay % 3):
- if e1_destroy_index == 0:
- enemy1_down_sound.play()
- screen.blit(each.destroy_images[e1_destroy_index], each.rect)
- e1_destroy_index = (e1_destroy_index+1) % 4
- if e1_destroy_index == 0:
- score += 1000
- each.reset()
- #检测我方飞机是否被撞
- enemies_down = pygame.sprite.spritecollide(me,enemies,False,pygame.sprite.collide_mask)
- if enemies_down:
- # me.active = False
- for e in enemies_down:
- e.active = False
- #绘制我方飞机
- if me.active:
- if switch_image:
- screen.blit(me.image1,me.rect)
- else:
- screen.blit(me.image2, me.rect)
- else:
- #毁灭
- if not (delay % 3):
- if me_destroy_index == 0:
- me_down_sound.play()
- screen.blit(me.destroy_images[me_destroy_index],each.rect)
- me_destroy_index = (me_destroy_index+1) % 4
- if me_destroy_index == 0:
- print("Game Over!")
- running = False
- score_text = score_font.render("Score : %s" % str(score), True, WHITE)
- screen.blit(score_text, (10, 5))
- #绘制暂停按钮
- screen.blit(paused_image,paused_rect)
- #切换图片
- if not(delay % 5):
- switch_image = not switch_image
- delay -= 1
- if not delay:
- delay = 100
- pygame.display.flip()
- clock.tick(60)
-
- if __name__ == "__main__":
- try:
- main()
- except SystemExit:
- pass
- except:
- traceback.print_exc()
- pygame.quit()
- input()
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