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- import pygame
- import sys
- import math
- from pygame.locals import *
- from random import *
- class Ball(pygame.sprite.Sprite):
- def __init__(self,image,position,speed,bg_size):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image).convert_alpha()
- self.rect = self.image.get_rect()
- self.rect.left,self.rect.right = position
- self.speed = speed
- self.width ,self.height = bg_size
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.right < 0:
- self.rect.left = self.width
- elif self.rect.left > self.width:
- self.rect.right = 0
- elif self.rect.top > self.height:
- self.rect.bottom = 0
- elif self.rect.bottom < 0:
- self.rect.top = self.height
- def collide_check(item,target):
- for each in target:
- col_balls =[]
- distance = math.sqrt(math.pow((item.rect.center[0]-each.rect.center[0]),2)+
- math.pow((item.rect.center[1] - each.rect.center[1]), 2))
- if distance <= item.rect.width:
- col_balls.append(each)
- return col_balls
- def main():
- pygame.init()
- ball_image = "gray_ball.png"
- bg_image = "background.png"
- bg_size = width,height = 1024,681
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("Play the ball")
- background = pygame.image.load(bg_image).convert_alpha()
- balls= []
- for i in range(5):
- position = randint(0,width-100),randint(0,height-100)
- speed = [randint(-10,10),randint(-10,10)]
- ball = Ball(ball_image,position,speed,bg_size)
- while collide_check(ball,balls):
- ball.rect.left, ball.rect.right = randint(0,width-100),randint(0,height-100)
- balls.append(ball)
- clock = pygame.time.Clock()
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- screen.blit(background,(0,0))
- for each in balls:
- each.move()
- screen.blit(each.image,each.rect)
- for i in range(5):
- item = balls.pop(i)
- if collide_check(item,balls):
- item.speed[0] = -item.speed[0]
- item.speed[1] = -item.speed[1]
- balls.insert(i,item)
- pygame.display.flip()
- clock.tick(30)
- clock.tick(30)
- if __name__ == "__main__":
- main()
复制代码- Traceback (most recent call last):
- File "E:/python代码/pygame练习/小游戏-玩个球啊/cllide_check.py", line 85, in <module>
- main()
- File "E:/python代码/pygame练习/小游戏-玩个球啊/cllide_check.py", line 55, in main
- if collide_check(ball,balls):
- File "E:/python代码/pygame练习/小游戏-玩个球啊/cllide_check.py", line 36, in collide_check
- return col_balls
- UnboundLocalError: local variable 'col_balls' referenced before assignment
复制代码
哪位大佬给看看怎么回事啊
如果target是空的,那么for循环就不成立,那么就没有col_balls赋值,那么就会出这个错误。
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