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import pygame
import sys
import math
from pygame.locals import *
from random import *
#球类继承自Sprirte类
class Ball(pygame.sprite.Sprite):
def __init__(self,glayball_image,greenball_image,position,speed,bg_size,target):
#初始化动作精灵
pygame.sprite.Sprite.__init__(self)
self.glayball_image = pygame.image.load(glayball_image).convert_alpha()
self.greenyball_image = pygame.image.load(greenball_image).convert_alpha()
self.rect = self.glayball_image.get_rect()
#将小球放在指定位置
self.rect.left,self.rect.top = position
self.speed = speed
self.target = target
self.control = False
self.width,self.height = bg_size[0],bg_size[1]
self.radius = self.rect.width /2
def move(self):
self.rect = self.rect.move(self.speed)
#如果小球的左侧出了边界,那么将小球左侧改为右侧的边界
#这样便实现了左边进入,右边出来的效果
if self.rect.right < 0:
self.rect.left = self.width
elif self.rect.left > self.width:
self.rect.right = 0
elif self.rect.bottom <0:
self.rect.top = self.height
elif self.rect.top > self.height:
self.rect.bottom = 0
def check(self,motion):
if self.target < motion <self.target +5:
return True
else:
return False
class Glass(pygame.sprite.Sprite):
def __init__(self,glass_image,mouse_image,bg_size):
#初始化动作精灵
pygame.sprite.Sprite.__init__(self)
self.glass_image = pygame.image.load(glass_image).convert_alpha()
self.glass_rect = self.glass_image.get_rect()
self.glass_rect.left,self.glass_rect.top = \
(bg_size[0] - self.glass_rect.width)//2,\
bg_size[1]- self.glass_rect.height
self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
self.mouse_rect = self.mouse_image.get_rect()
self.mouse_rect.left,self.mouse_rect.top=\
self.glass_rect.left,self.glass_rect.top
pygame.mouse.set_visible(False)
def main():
pygame.init()
glayball_image = 'ball.png'
greenball_image='greenball.png'
glass_image = 'boli.png'
mouse_image = 'sz.png'
bg_image = 'bg2.png'
running = True
#添加背景音乐
pygame.mixer.music.load('1.mp3')
pygame.mixer.music.play()
#添加音效
loser_sound = pygame.mixer.Sound('1.wav')
laugh_sound = pygame.mixer.Sound('2.wav')
winner_sound = pygame.mixer.Sound('3.wav')
hole_sound = pygame.mixer.Sound('4.wav')
#音乐播放完游戏结束
GAMEOVER = USEREVENT
pygame.mixer.music.set_endevent(GAMEOVER)
#根据背景图片指定游戏界面尺寸
bg_size = width,height = 1024,576
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('Play the ball - FishC Demo')
background = pygame.image.load(bg_image).convert_alpha()
#用来存放小球对象的列表
balls=[]
group = pygame.sprite.Group()
#创建五个小球
for i in range(5):
#位置随机,速度随机
position = randint(0,width-100),randint(0,height-100)
speed = [randint(-10,10),randint(-10,10)]
ball = Ball(glayball_image,greenball_image,position,speed,bg_size,5*(i+1))
while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
balls.append(ball)
group.add(ball)
glass = Glass(glass_image,mouse_image,bg_size)
motion = 0
MYTIMER = USEREVENT +1
pygame.time.set_timer(MYTIMER,1000)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == GAMEOVER:
loser_sound.play()
pygame.time.delay(2000)
laugh_sound.play()
running = False
elif event.type == MYTIMER:
if motion:
for each in group:
if each.check(motion):
each.speed = [0,0]
each.control = True
motion = 0
elif event.type == MOUSEMOTION:
motion += 1
screen.blit(background,(0,0))
screen.blit(glass.glass_image,glass.glass_rect)
glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()
if glass.mouse_rect.left < glass.glass_rect.left:
glass.mouse_rect.left = glass.glass_rect.left
if glass.mouse_rect.left > glass.glass_rect.right - glass.mouse_rect.width:
glass.mouse_rect.left = glass.glass_rect.right - glass.mouse_rect.width
if glass.mouse_rect.top < glass.glass_rect.top:
glass.mouse_rect.top = glass.glass_rect.top
if glass.mouse_rect.top > glass.glass_rect.bottom- glass.mouse_rect.height:
glass.mouse_rect.top = glass.glass_rect.bottom- glass.mouse_rect.height
screen.blit(glass.mouse_image,glass.mouse_rect)
for each in balls:
each.move()
if each.control:
screen.blit(each.greenball_image,each.rect)
else:
screen.blit(each.glayball_image,each.rect)
for each in group:
group.remove(each)
if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
each.speed[0] = -each.speed[0]
each.speed[1] = -each.speed[1]
group.add(each)
pygame.display.flip()
clock.tick(30)
if __name__ == '__main__':
main()
Traceback (most recent call last):
File "C:/Users/john/Desktop/python练习/p89.py", line 183, in <module>
main()
File "C:/Users/john/Desktop/python练习/p89.py", line 165, in main
screen.blit(each.greenball_image,each.rect)
AttributeError: 'Ball' object has no attribute 'greenball_image'
- self.greenyball_image = pygame.image.load(greenball_image).convert_alpha()
复制代码
这里你自己打成了green yball,把y去掉就行啦
修改后代码:
- import pygame
- import sys
- import math
- from pygame.locals import *
- from random import *
- #球类继承自Sprirte类
- class Ball(pygame.sprite.Sprite):
- def __init__(self,glayball_image,greenball_image,position,speed,bg_size,target):
- #初始化动作精灵
- pygame.sprite.Sprite.__init__(self)
- self.glayball_image = pygame.image.load(glayball_image).convert_alpha()
- self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
- self.rect = self.glayball_image.get_rect()
- #将小球放在指定位置
- self.rect.left,self.rect.top = position
- self.speed = speed
- self.target = target
- self.control = False
- self.width,self.height = bg_size[0],bg_size[1]
- self.radius = self.rect.width /2
- def move(self):
- self.rect = self.rect.move(self.speed)
- #如果小球的左侧出了边界,那么将小球左侧改为右侧的边界
- #这样便实现了左边进入,右边出来的效果
- if self.rect.right < 0:
- self.rect.left = self.width
- elif self.rect.left > self.width:
- self.rect.right = 0
- elif self.rect.bottom <0:
- self.rect.top = self.height
- elif self.rect.top > self.height:
- self.rect.bottom = 0
- def check(self,motion):
- if self.target < motion <self.target +5:
- return True
- else:
- return False
-
- class Glass(pygame.sprite.Sprite):
- def __init__(self,glass_image,mouse_image,bg_size):
- #初始化动作精灵
- pygame.sprite.Sprite.__init__(self)
- self.glass_image = pygame.image.load(glass_image).convert_alpha()
- self.glass_rect = self.glass_image.get_rect()
- self.glass_rect.left,self.glass_rect.top = \
- (bg_size[0] - self.glass_rect.width)//2,\
- bg_size[1]- self.glass_rect.height
- self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
- self.mouse_rect = self.mouse_image.get_rect()
- self.mouse_rect.left,self.mouse_rect.top=\
- self.glass_rect.left,self.glass_rect.top
- pygame.mouse.set_visible(False)
-
- def main():
- pygame.init()
- glayball_image = 'ball.png'
- greenball_image='greenball.png'
- glass_image = 'boli.png'
- mouse_image = 'sz.png'
- bg_image = 'bg2.png'
- running = True
- #添加背景音乐
- pygame.mixer.music.load('1.mp3')
- pygame.mixer.music.play()
- #添加音效
- loser_sound = pygame.mixer.Sound('1.wav')
- laugh_sound = pygame.mixer.Sound('2.wav')
- winner_sound = pygame.mixer.Sound('3.wav')
- hole_sound = pygame.mixer.Sound('4.wav')
- #音乐播放完游戏结束
- GAMEOVER = USEREVENT
- pygame.mixer.music.set_endevent(GAMEOVER)
- #根据背景图片指定游戏界面尺寸
- bg_size = width,height = 1024,576
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption('Play the ball - FishC Demo')
- background = pygame.image.load(bg_image).convert_alpha()
- #用来存放小球对象的列表
- balls=[]
- group = pygame.sprite.Group()
- #创建五个小球
- for i in range(5):
- #位置随机,速度随机
- position = randint(0,width-100),randint(0,height-100)
- speed = [randint(-10,10),randint(-10,10)]
- ball = Ball(glayball_image,greenball_image,position,speed,bg_size,5*(i+1))
- while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
- ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
-
- balls.append(ball)
- group.add(ball)
- glass = Glass(glass_image,mouse_image,bg_size)
- motion = 0
- MYTIMER = USEREVENT +1
- pygame.time.set_timer(MYTIMER,1000)
- clock = pygame.time.Clock()
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- elif event.type == GAMEOVER:
- loser_sound.play()
- pygame.time.delay(2000)
- laugh_sound.play()
- running = False
- elif event.type == MYTIMER:
- if motion:
- for each in group:
- if each.check(motion):
- each.speed = [0,0]
- each.control = True
- motion = 0
- elif event.type == MOUSEMOTION:
- motion += 1
-
-
- screen.blit(background,(0,0))
- screen.blit(glass.glass_image,glass.glass_rect)
- glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()
- if glass.mouse_rect.left < glass.glass_rect.left:
- glass.mouse_rect.left = glass.glass_rect.left
- if glass.mouse_rect.left > glass.glass_rect.right - glass.mouse_rect.width:
- glass.mouse_rect.left = glass.glass_rect.right - glass.mouse_rect.width
- if glass.mouse_rect.top < glass.glass_rect.top:
- glass.mouse_rect.top = glass.glass_rect.top
- if glass.mouse_rect.top > glass.glass_rect.bottom- glass.mouse_rect.height:
- glass.mouse_rect.top = glass.glass_rect.bottom- glass.mouse_rect.height
- screen.blit(glass.mouse_image,glass.mouse_rect)
- for each in balls:
- each.move()
- if each.control:
- screen.blit(each.greenball_image,each.rect)
- else:
- screen.blit(each.glayball_image,each.rect)
- for each in group:
- group.remove(each)
- if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
- each.speed[0] = -each.speed[0]
- each.speed[1] = -each.speed[1]
- group.add(each)
- pygame.display.flip()
- clock.tick(30)
- if __name__ == '__main__':
- main()
复制代码
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