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- #cartoon
- import pygame
- import sys #退出程序时要用
- from pygame.locals import *
- from random import *
- import math
- #继承本身自带的类即可,本身定义了精灵
- class Ball(pygame.sprite.Sprite):
- #实例化球对象
- def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):
- pygame.sprite.Sprite.__init__(self)#调用该类
- self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
- self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
-
- self.rect = self.greenball_image.get_rect()#获取球的大小
- self.rect.left,self.rect.top = position #希望球在position的位置上显示
- self.speed = speed #赋值速度
- self.target = target
- self.control = False
- self.width,self.height = bg_size[0],bg_size[1]
- def move(self):
- self.rect = self.rect.move(self.speed)
- #实现小球从左边出去,从右边进来,从上边出去,从下面进来
- if self.rect.right <0: #球出右边
- self.rect.left = self.width
-
- if self.rect.left >self.width:
- self.rect.right = 0
- if self.rect.bottom <0:
- self.rect.top = self.height
- if self.rect.top > self.height:
- self.rect.bottom = 0
- #用于判断鼠标在1秒内产生的事件数量是否匹配此目标
- def check(self,motion):
- if self.target < motion <self.target +5 :
- return True
- else:
- return False
-
- #设定玻璃板,在玻璃板内移动鼠标,给每个小球设定不同的频率(响应事件数量),鼠标移动,
- #当鼠标移动的频率(产生一定的事件数量)和某个小球的频率一致时,小球产生响应
- class Glass(pygame.sprite.Sprite):
- def __init__(self,glass_image,mouse_image,bg_size):
- pygame.sprite.Sprite.__init__(self)#调用该类
- self.glass_image = pygame.image.load(glass_image).convert_alpha()
- self.glass_rect = self.glass_image.get_rect()
- #摆放玻璃面板的位置在屏幕下方的正中间,x=(屏幕的宽度-面板宽度)/2
- self.glass_rect.left,self.glass_rect.top = \
- (bg_size[0] - self.glass_rect.width) // 2 ,\
- bg_size[1] - self.glass_rect.height
- self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
- self.mouse_rect = self.mouse_image.get_rect()
- #给鼠标一个初始位置
- self.mouse_rect.left,self.mouse_rect.top = \
- self.glass_rect.left,self.glass_rect.top
-
- #把真实的鼠标设置为不可见,然后显示自己的鼠标图片
- pygame.mouse.set_visible(False)
-
- #target是除了Item(1个球),的四个球
- def collide_check(item,target):
- collide_ball = []
- for each in target:
- distance = math.sqrt(\
- math.pow((item.rect.center[0] - each.rect.center[0]), 2) + \
- math.pow((item.rect.center[1] - each.rect.center[1]), 2))
- if distance <= (item.rect.width + each.rect.width) / 2:
- collide_ball.append(each)
- return collide_ball
-
- def main():
- pygame.init()
- grayball_image = "gray_ball.png"
- greenball_image = "green_ball.png"
- bg_image = "background_ball.png"
- glass_image = "glass.png"
- mouse_image = "hand.png"
- running = True
- bg_size = width,height = 1024,681
- screen = pygame.display.set_mode(bg_size)
- pygame.display.set_caption("play the ball")
- #背景音乐
- pygame.mixer.music.load("bg_music.ogg")
- pygame.mixer.music.set_volume(0.2)
- pygame.mixer.music.play()
- #添加音效
- loser_sound = pygame.mixer.Sound("loser.wav")
- laugh_sound = pygame.mixer.Sound("laugh.wav")
- winner_sound = pygame.mixer.Sound("winner.wav")
- hole_sound = pygame.mixer.Sound("hole.wav")
- #音乐播放结束时,游戏结束,USEEVENT,可以自定义事件,USEEVENT+1,USEEVENT+2,,,,,
- GAMEOVER = USEREVENT
- pygame.mixer.music.set_endevent(GAMEOVER) #音乐播放结束时,就会发送自定义事件game_over到事件队列
- #添加自定义事件,每隔1秒,触发一次此事件,1000毫秒 = 1秒
- MYTIMER = USEREVENT +1
- pygame.time.set_timer(MYTIMER,1*1000)
-
-
-
- balls= []
- #产生五个随机大小相同的球
- for i in range(5):
- position = randint(0,width-100),randint(0,height-100) #球宽是100,避免球越界
- speed = [randint(-10,10),randint(-10,10)]
- #5*(i+1),产生事件数量,从0—4
- ball = Ball(grayball_image,greenball_image,position,speed,bg_size,6*(i+1))
- #如果产生的球发生碰撞,重新再设置球的位置
- while collide_check(ball,balls):
- ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
- balls.append(ball)
-
-
- clock = pygame.time.Clock()
- background =pygame.image.load(bg_image).convert_alpha()
- #调用类
- glass = Glass(glass_image,mouse_image,bg_size)
- #记录每秒钟产生的事件数量
- motion = 0
-
- while running:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- if event.type == GAMEOVER:
- loser_sound.play()
- pygame.time.delay(2000)
- laugh_sound.play()
- running = False #结束循环
- if event.type == MYTIMER:
- if motion: #如果产生事件
- for each in balls:
- if each.check(motion):
- each.speed = [0,0]
- each.control = True
-
- motion = 0
- if event.type == MOUSEMOTION: #鼠标移动,计数事件
- motion +=1
- #如果按下W,A,S,D,表示绿色小球受玩家控制
- if event.type == KEYDOWN:
- if event.type == K_w:
- for each in balls:
- if each.control:
- each.speed[1] -= 1 #向上垂直加速运动
- if event.type == K_s:
- for each in balls:
- if each.control:
- each.speed[1] += 1 #向下垂直加速运动
- if event.type == K_a:
- for each in balls:
- if each.control:
- each.speed[0] -= 1 #向左垂直加速运动
- if event.type == K_d:
- for each in balls:
- if each.control:
- each.speed[0] += 1 #向右垂直加速运动
-
-
-
-
- screen.blit(background,(0,0))
- screen.blit(glass.glass_image,glass.glass_rect)
- glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos() #获取鼠标当前的位置
- if glass.mouse_rect.left <glass.glass_rect.left : #出了玻璃面板的左侧
- glass.mouse_rect.left = glass.glass_rect.left
- if glass.mouse_rect.left >glass.glass_rect.right - glass.mouse_rect.width:
- glass.mouse_rect.left = glass.glass_rect.right - glass.mouse_rect.width
- if glass.mouse_rect.top <glass.glass_rect.top:
- glass.mouse_rect.top = glass.glass_rect.top
- if glass.mouse_rect.top >glass.glass_rect.bottom -glass.mouse_rect.height :
- glass.mouse_rect.top = glass.glass_rect.bottom -glass.mouse_rect.height
-
- screen.blit(glass.mouse_image,glass.mouse_rect)
-
- for each in balls:
- each.move()
- #如果球的频率和鼠标移动的频率相同,表表示小球被控制,显示绿色
- #灰色表示没有被控制
- if each.control:
- screen.blit(each.greenball_image,each.rect)
- else:
- screen.blit(each.grayball_image,each.rect)
- #移动后开始检测小球的碰撞情况
- for i in range(5):
- item = balls.pop(i)
- if collide_check(item,balls): #collide_ball不为空
- item.speed[0] = -item.speed[0]
- item.speed[1] = -item.speed[1]
-
- balls.insert(i,item)
-
- pygame.display.flip()
- clock.tick(30)
-
-
- if __name__ =="__main__":
- main()
-
-
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