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- # pygame只支持OGG,wav格式
- # 播放音效 pygame.mixer.Sound()
- # 播放bgm pygame.mixer.music
- import pygame
- from pygame.locals import *
- import sys
- pygame.init()
- # pygame.mixer.init() #一般pygame初始化就会一起初始化了
- pygame.mixer.music.load('Music/bg_music.ogg')
- pygame.mixer.music.set_volume(0.2)
- pygame.mixer.music.play()
- cat_sound=pygame.mixer.Sound('Music/cat.wav')
- cat_sound.set_volume(0.2)
- dog_sound=pygame.mixer.Sound('Music/dog.wav')
- dog_sound.set_volume(0.2)
- bg_size=width,height=1024,681
- screen=pygame.display.set_mode(bg_size)
- pygame.display.set_caption("音乐🎵")
- pause=False
- background=pygame.image.load('background.png').convert_alpha()
- pause_image=pygame.image.load('Music/pause.png').convert_alpha()
- continue_image=pygame.image.load('Music/unpause.png').convert_alpha()
- pause_rect=pause_image.get_rect()
- continue_rect=continue_image.get_rect()
- pause_rect.center=width//2,height//2
- continue_rect.center=width//2,height//2
- clock=pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type==pygame.QUIT:
- sys.exit()
- elif event.type==pygame.MOUSEBUTTONDOWN:
- if event.button==1:
- cat_sound.play()
- elif event.button==3:
- # pygame在Mac上右键事件是button==3
- dog_sound.play()
- elif event.type==KEYDOWN:
- if event.key==K_SPACE:
- pause=not pause
- screen.blit(background,(0,0))
- # screen.fill((255,255,255))
- if pause:
- screen.blit(pause_image,pause_rect)
- pygame.mixer.music.pause()
- else:
- screen.blit(continue_image,continue_rect)
- pygame.mixer.music.unpause()
- pygame.display.flip()
- clock.tick(60)
复制代码
Mac 上触控板上的移动事件和键盘不一样(调用方法不完全一样)
建议 pygame 的方法通过键盘来实现
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