# 上方向键-旋转
# 左方向键-左移
# 右方向键-右移
# 下方向键-加速
import pygame
import random
colors = [
(0, 0, 0),
(120, 37, 179),
(100, 179, 179),
(80, 34, 22),
(80, 134, 22),
(180, 34, 22),
(180, 34, 122),
]
class Figure:
x = 0
y = 0
figures = [
[[1, 5, 9, 13], [4, 5, 6, 7]],
[[1, 2, 5, 9], [0, 4, 5, 6], [1, 5, 9, 8], [4, 5, 6, 10]],
[[1, 2, 6, 10], [5, 6, 7, 9], [2, 6, 10, 11], [3, 5, 6, 7]],
[[1, 4, 5, 6], [1, 4, 5, 9], [4, 5, 6, 9], [1, 5, 6, 9]],
[[1, 2, 5, 6]],
]
def __init__(self, x, y):
self.x = x
self.y = y
self.type = random.randint(0, len(self.figures) - 1)
self.color = random.randint(1, len(colors) - 1)
self.rotation = 0
def image(self):
return self.figures[self.type][self.rotation]
def rotate(self):
self.rotation = (self.rotation + 1) % len(self.figures[self.type])
class Tetris:
level = 2
score = 0
state = "start"
field = []
height = 0
width = 0
x = 100
y = 60
zoom = 20
figure = None
def __init__(self, height, width):
self.height = height
self.width = width
for i in range(height):
new_line = []
for j in range(width):
new_line.append(0)
self.field.append(new_line)
def new_figure(self):
self.figure = Figure(3, 0)
...